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A Video Game That Pays: Lessons Learned from Working Remotely

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Re: A Video Game That Pays: Lessons Learned from Working Remotely

#91

Earlier quoted context omitted.

Japan is improving here thankfully! I’ve heard of workplaces that have drones fly around buzzing at 6pm to try kick people out

Wait wouldn’t a drone hitting a person or a ceiling fixture and then crashing into a person be really dangerous? Like they’re fixing workplace culture by careening rotary aircraft around the room?

Yeah, that’s why it’s so important to get out of the office by 6. They don’t want anyone to get hurt.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#92
post #88

Earlier quoted context omitted.

People often describe me as unhappy, yet I'm one of the only people I know whose life would barely change if they won the lottery. In other words, I'd still be doing the exact same work I'm doing now, albeit probably with greater freedoms/less stress than I do now. I guess that means I'm "content" or whatever.

I've spent a lot of time thinking about this; certainly more energy than it deserves since I don't buy lottery tickets. If I somehow got enough money to where I never have to work again, I think I'd still do software engineering at a company, but I think I would stop focusing on how much I'm being paid, and more importantly, I'd stop being scared all the time. I've been "laid off" (really fired) twice in the last yea…

To make your problem worse, employers often use the threat of unemployment (which comes with the implied threat of homelessness/untreated illness/etc in this country) as a cudgel to get more out of workers than they are paying for them. I hope you get into a situation that gives you peace of mind soon, because they are for sure out there.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#93
post #46

Earlier quoted context omitted.

This is the 1hr long unskippable cutscene...

And for some reason if I get up and leave to get a drink of water or use the bathroom, _I'm_ the asshole.

Don't worry, it will be paused for your convenience and resumed when you come back.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#94

Seems kinda backwards. I would say a video game is like a job but (hopefully) without the bad parts. I'm making a puzzle game, so the comparison to dev work is pretty obvious. The difference is when you play a puzzle game, you know there is a solution, and the world is crafted to make finding it as fun as possible. The real world is messy. Questions like "should we even do this at all" come up. There are edge cases,…

>> when you play a puzzle game, you know there is a solution, Not in my solitaire game. It actually shuffles the cards, dealing them rather than working backwards from a solution. I have been dealt games with no legal first move, and many more with only one or two dead-end moves. These deals have no possible solutions. Similarly, I have run across more than a few sudokus with more than one solution, meaning there is…

But to be fair, "there is no solution" is, itself, a solution. Even in Tetris, which has no natural win condition, you're playing towards a specific, well-defined goal (points, generally).

The OP's point still stands in that there's no ambiguity in a game, whereas the real world is full of it.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#95

I still find it hard to believe that fully-async working style is more productive in the long run. My experience with it was that the pace of synchronous collaboration and decision making is about 5X faster than async. A group of engineers or a product team standing around a whiteboard in physical space is going to win the day every time IMO. Perhaps if a company has reached series A and developed a lot of in-person…

I prefer fully async for the simple reason that programming is all text.

A programmer is first and foremost a textsmith. They create increasingly complex textual creations, and develop a deeply refined, idiosyncratic toolkit over the years for doing so. No reason to strip them of their best toolset if you don't have to.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#96
post #80

Earlier quoted context omitted.

yes, technically well kinda, but not the most common definition of it. when defining something it's also pertinent to ask yourself what isn't included in that set. what isn't a game in this case ? almost any dynamical system would kinda fit your definition. including turing machines. to go the absurd length. If I identify as a vegetarian but mostly eat meat then what is that word even supposed to mean ? words value i…

> almost any dynamical system would kinda fit your definition I've thought about it a lot. It's a definition that came from a psychology book and various definitions I've encountered over the years. Games teach us about reality, using an abstract set of rules. Anything you can interact with, to see what happens, in pursuit of a goal. When there's a finite set of outcomes, you can optimize, but for complicated systems…

personally I think what's missing from your definition is that most games have an intentional lack of stakes/costs that are associated with the original process they were mean to abstractly simulate. (and the focus on entertainment, at the expense of accuracy)

- when a lion play with its cub the danger of heavy injury and death is minimized.

- when you play chess there's no danger of you being beheaded due to a failed military strategy.

- when you lose at monopoly due to failure to grasp the nature of the game or your social skills you don't end up old and destitute as a result.

etc...

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#97
post #88

Earlier quoted context omitted.

I've spent a lot of time thinking about this; certainly more energy than it deserves since I don't buy lottery tickets. If I somehow got enough money to where I never have to work again, I think I'd still do software engineering at a company, but I think I would stop focusing on how much I'm being paid, and more importantly, I'd stop being scared all the time. I've been "laid off" (really fired) twice in the last yea…

To make your problem worse, employers often use the threat of unemployment (which comes with the implied threat of homelessness/untreated illness/etc in this country) as a cudgel to get more out of workers than they are paying for them. I hope you get into a situation that gives you peace of mind soon, because they are for sure out there.

Yeah, at least for the last six or seven years I've been much better about putting cash into savings (and relatively low-risk index funds/ETFs), so it's certainly less scary now than it could have been.

It's just a tough market right now, it can take months to find another job, and feeling like you're unable to hold down a job is a decidedly un-fun feeling.

Maybe all the cryptocurrency that I stupidly decided to buy in 2021 will be returned to me and the value will make a comeback and I'll be able to avoid the paranoia, but I'm not holding my breath.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#98

> easy to confuse physical presence with productivity Early in my career I worked for the US division of a giant Japanese company. On the occasions that executives from Japan would come visit, we were expected to periodically stop working (programming) and carry papers to and from other cubicles and manager offices. This apparently gave the impression that we were working very hard, when of course it was really makin…

I've learned that appearances can be just as important as actually being productive. ie It's important that the big bosses know who you are and think you are productive, and sometimes that means being less productive in order to show that you are productive.

Looking like I was busy is the hardest job I have ever had.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#99

I wonder if I've had an unusual start to my career wrt remote work. My career began remote, stayed that way until my employer enforced RTO still during COVID-19... which I proceeded to follow for about 2 weeks before moving to Finland for some reason, where WFH is more the rule than the exception for software jobs. On the other hand, WFH is the only reason I have any desire to do 10-11 hour days, because I genuinely…

I was the same in high school. I always did well in classes that followed the text book, because I would just read it and learn the material at home. Teachers who didn't follow the book and tested from their notes always gave me a problem. :-)

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#100
post #46

Earlier quoted context omitted.

And for some reason if I get up and leave to get a drink of water or use the bathroom, _I'm_ the asshole.

Don't worry, it will be paused for your convenience and resumed when you come back.

Ah, good. Would you please excuse me for a second? [leaves office, walks slowly into sea]
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