Why Cities: Skylines 2 performs poorly
571–580 of 593 posts
Re: Why Cities: Skylines 2 performs poorly
#572Earlier quoted context omitted.
It's pretty playable on GeForce Now, for what it's worth. Still a big laggy, but I was able to play for many hours without major issues... just the occasionally annoying but livable stutter.
GeForce Now has been amazing as a mac only user
Re: Why Cities: Skylines 2 performs poorly
#573Earlier quoted context omitted.
large companies don't have much incentive to use EA. The usual incentive for EA is to make a game cheaper for early users and to get important playtesting done.a big game with a big ad budget, QA testing studio, and internal playteting doesn't need to worry about that.
Well, in this case, they were a 30 dev company that knew the performance was going to be so bad, they had to release a warning a week before the game came out. Seems like Early Access may have been appropriate, and maybe saves the review score too.
Publishers care a lot less about review scores, and never cared strongly about user reviews. They were so polarized to begin with that Steam changed it from numeric actors to up/down (or meh). It's a long running game and scores can improve.
Re: Why Cities: Skylines 2 performs poorly
#574Earlier quoted context omitted.
Valve/steam should absolutely not be doing that
Why not? There's already a hardware survey & they could easily have an opt-in system that reports the user's average framerate while playing games. If the average hardware specs can't run that game >=60fps >=90% of the time on any graphical setting then it's beyond fair to give it a "Hardware reports indicate that this game performs poorly" label.
And user reported benchmarks are the worst metric I can imagine. There is so much work on profiling and inaccuracies among frame counters, I don't want to trust that to some random person on the internet.
>If the average hardware specs can't run that game >=60fps >=90% of the time on any graphical setting then it's beyond fair to give it a "Hardware reports indicate that this game performs poorly" label.
Not really. Framerate isn't everything and I don't think it's a good thing to further enforce. The best selling games still choose to run 30fps and most games running max specs will "perform poorly" by design. That's why most games only give "recommended specs", not specs for every settings.
Re: Why Cities: Skylines 2 performs poorly
#575Earlier quoted context omitted.
Gamergate, to a certain extent, was indeed about ethics in game journalism. It just got hijacked into culture war bullshit like everything else. But who cares? As long as the sheep keep preordering the music won't stop.
GamerGate was pure unadulterated juvenile misogynistic right wing culture war bullshit from the start, and had absolutely nothing to do with ethics or game journalism, and everything to do with intolerance and harassment and misogyny and abuse, and you know it, so stop trolling.
I just don't bother with reviews anymore. Stopped reading every gaming website except Gematsu (which rarely reviews) and I follow certain niches of you tubers to see if a game has the right pulse. If I wanna know how a Sonic Game is, why not peer into various sonic you tubers instead of trust which IGN reviewer won/lost the straw?
Re: Why Cities: Skylines 2 performs poorly
#576Earlier quoted context omitted.
All sorts of industries use web tech to render UIs. Even SpaceX used it in Dragon. People just have preconceptions and biases, and gamers are horrendously intolerant of everything and anything that doesn’t fit their world view of “how things should be”.
> All sorts of industries use web tech to render UIs. Even SpaceX used it in Dragon. When I realized this was performant enough to drive a 747's entire cockpit while the simulator moved along at a high FPS and with incredible visuals, and was now a thing that was being selected for "state of the art" AAA games ... from there I did my homework. So that led to reading all about SpaceX Dragon UI, as you mention, and all…
But that's not how web package management works.
Re: Why Cities: Skylines 2 performs poorly
#577Earlier quoted context omitted.
It's pretty clear that with the performance that the game has it's a lot more than four models with bad LODs. They would probably have identified that issue within days. There's likely a more fundamental issue, not only with the technology but also with LODs for most detail models. These are only examples since you can't list every model out of hundreds being rendered. I really think that the performance and scale in…
Sure, more than 4, less than however many assets there are in the game. I mostly want to emphasize that a systematic issue implies that this was an acceptable development pipeline, which I doubt any engineer on the team would say. >I really think that the performance and scale indie developers can squeeze out puts AAA developers to shame nowadays, and I really hope that that'll continue to happen. All it takes is tim…
Re: Why Cities: Skylines 2 performs poorly
#578Earlier quoted context omitted.
GamerGate was pure unadulterated juvenile misogynistic right wing culture war bullshit from the start, and had absolutely nothing to do with ethics or game journalism, and everything to do with intolerance and harassment and misogyny and abuse, and you know it, so stop trolling.
Regardless of what you think, anytime you talk about games journalism, even a decade later, you risk falling into the horrible black hole. Successful poisoning of the well. I just don't bother with reviews anymore. Stopped reading every gaming website except Gematsu (which rarely reviews) and I follow certain niches of you tubers to see if a game has the right pulse. If I wanna know how a Sonic Game is, why not peer…
They only successfully poisoned your well, you didn't have to drink the GamerGate kool-aid and declare it a success, because most people in their right mind who aren't misogynistic sexually frustrated incel teenaged boys or angry right-wing Q-Anon man-children can see through it, and don't believe that unmitigated bullshit.
There's nothing special about game journalists. Most journalists have always been bought and paid for, but not the way your GamerGate conspiracy theories claim.
If you needed Milo Yiannopoulos to "open your eyes" to that for the first time, you weren't paying attention and have been living under a rock or in your mother's basement, and you're getting your bullshit and conspiracy theories from somebody much much worse than game journalists.
Re: Why Cities: Skylines 2 performs poorly
#579Earlier quoted context omitted.
Agile done properly is literally the opposite of this. Big Important Exec spouting Agile terms they don't understand and cluelessly forcing top-down crap on the teams, more likely. Normalize your story points, prole! Daddy needs metrics!
> Agile done properly No True Scotsmen would do programming this way!
Re: Why Cities: Skylines 2 performs poorly
#580Earlier quoted context omitted.
Given that a number of other Unity-based games have had the same or similar performance issues, including KSP1, the Endless games, and others, it seems the problem is very much that Cities Skylines 2 is hitting up against the performance limits that the Unity engine is capable of without custom modifications to the engine-layer codebase.
This is simply not correct. City Skylines 2 even went through the trouble of using DOTs which is something you cannot take advantage of in Unreal Engine or Godot. To get more optimal than that on the CPU utilization side, you will be writing your own engine in C++ or Rust. The fuck up here is whoever was handling the art assets. You simply do not ship a game with such detailed graphics and no LODs. They must've simpl…