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A Video Game That Pays: Lessons Learned from Working Remotely

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Re: A Video Game That Pays: Lessons Learned from Working Remotely

#2
skimmed the article, yeah dedicated time is nice. my hybrid and onsite jobs do suffer from incessant context switching which is more of a management problem.

on the "video game" aspect, I have noticed that it seems my generation has created (or at least embraced) a world much more akin to the video games we grew up with. I really like that.

Between gig work and waypoints on a map, its like all those open world video games

One time at Burning Man it really felt like Second Life, a game that I don't consider my generation and Burning Man crowd itself skews older

I like this direction of things

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#3
post #2

skimmed the article, yeah dedicated time is nice. my hybrid and onsite jobs do suffer from incessant context switching which is more of a management problem. on the "video game" aspect, I have noticed that it seems my generation has created (or at least embraced) a world much more akin to the video games we grew up with. I really like that. Between gig work and waypoints on a map, its like all those open world video…

> One time at Burning Man it really felt like Second Life, a game that I don't consider my generation and Burning Man crowd itself skews older

Man, that acid must've hit great

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#4
>A Video Game that Pays

Errr..no. I only played video games because they were fun, not because I made any money from them.

While the job or workplace, for the vast majority of people on this earth, including those in SW development, is mostly an activity done out of necessity of not being homeless and not starving, usually picked on the basis of the highest compensation because that's what pays the bills, not out of which is most fun.

It's nice when your job and tasks at work also happen to be an activity that's fun to you but that's super rare, and it's best not to spend your life searching for that magic workplace where that could happen, but simply to learn to separate and containerize work and fun.

For example, I went into coding because I liked it as an activity, but almost non of my workplaces had any tasks on the kanban board that I would ever consider fun, nor did I consider the whole Agile/scrum thing fun or the managemnt styles I was subjected to as part of the KPIs, but I stayed in the industry because it pays the bills not because it was very fun.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#5
So I like considering the parallel of work as a videogame, but personally the way author implies that tickets are the work doesn't align with my experience.

In my experience the dealing with managers is inevitably more than half the work (just trying to work around all the churn and uncertainty of the company).

NOTE: Shenzen IO is a video-game that lightly emulates a remote job as a hardware designer.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#7

>A Video Game that Pays Errr..no. I only played video games because they were fun, not because I made any money from them. While the job or workplace, for the vast majority of people on this earth, including those in SW development, is mostly an activity done out of necessity of not being homeless and not starving, usually picked on the basis of the highest compensation because that's what pays the bills, not out of…

I had a work colleage who played games BECAUSE he made money from them...

essentially some dumb kid from a real wealthy part of the world would pay my former colleague "peanuts" to upgrade their player and gather other stats.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#9
post #7

>A Video Game that Pays Errr..no. I only played video games because they were fun, not because I made any money from them. While the job or workplace, for the vast majority of people on this earth, including those in SW development, is mostly an activity done out of necessity of not being homeless and not starving, usually picked on the basis of the highest compensation because that's what pays the bills, not out of…

I had a work colleage who played games BECAUSE he made money from them... essentially some dumb kid from a real wealthy part of the world would pay my former colleague "peanuts" to upgrade their player and gather other stats.

Sure. There are a lot of opportunities in the developing world to remotely extract wealth (legally or otherwise) from the wealthiest part of the world in exchange for services at starvation wages there, thar are well above minimum wages at home.

Levelling up the MMORPG characters of rich western kids in exchange for money is one of them, and telling them to "try turning it off and on again" when they're adults is another.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#10

> commute has decreased by 2 hours daily. That's 10 hours a week saved. Basically, an extra weekend. The benefits for one's mental health and family or social life are enormous. Not to mention increased productivity and extra disposable income.

Yet companies still don't get it.
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