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Why Cities: Skylines 2 performs poorly

blog.paavo.me

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Re: Why Cities: Skylines 2 performs poorly

#401

Earlier quoted context omitted.

I imagine lots of backend developers never really thought about what it actually takes to build complex, responsive, performant and visually appealing UIs and how the web platform just so happened to have matured for decades to make all of that as painless as possible. Last time I saw that reaction was someone learning about how SpaceX is using it for their flight controls in the Dragon capsule.

> I imagine lots of backend developers never really thought There is a lot of snobbery and arrogance from "pure" backend developers who think JavaScript is some limited toy language. If it is not C++ or Rust or even Go (...assuming they are ok with the GC) then to them it is not worth wasting a milliseconds time on while they go off and fetishise over their copy semantics for their CRUD website backend. Modern JavaSc…

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Re: Why Cities: Skylines 2 performs poorly

#402
post #375

Earlier quoted context omitted.

I don't understand how Unity burns through up to a billion in revenue every single year, yet their engine still feels so half-baked and unpolished. Where's all that money going?

Lots of cash can be burned in meetings and by managers of managers. I'm sure my case is not unique here but, meetings that cost $100k are common at $BigCo. And there dozens of those per day.

You have 5-hour long meetings with 40 people each costing $500/hr?

Re: Why Cities: Skylines 2 performs poorly

#403

> Quite a few YouTubers and streamers got early access to the game, but they were explicitly forbidden to talk about performance until the regular review embargo was lifted. This, along with games like Alan Wake 2 getting phenomenal reviews in the face of terrible performance and game breaking bugs, makes me wonder why folks trust the current corrupt review system, of which streamers are now part of too.

Gamergate, to a certain extent, was indeed about ethics in game journalism. It just got hijacked into culture war bullshit like everything else. But who cares? As long as the sheep keep preordering the music won't stop.

GamerGate was pure unadulterated juvenile misogynistic right wing culture war bullshit from the start, and had absolutely nothing to do with ethics or game journalism, and everything to do with intolerance and harassment and misogyny and abuse, and you know it, so stop trolling.

Re: Why Cities: Skylines 2 performs poorly

#405
post #375

Earlier quoted context omitted.

I don't understand how Unity burns through up to a billion in revenue every single year, yet their engine still feels so half-baked and unpolished. Where's all that money going?

Agile shaman took the wheel

Agile done properly is literally the opposite of this. Big Important Exec spouting Agile terms they don't understand and cluelessly forcing top-down crap on the teams, more likely. Normalize your story points, prole! Daddy needs metrics!

Re: Why Cities: Skylines 2 performs poorly

#406
post #322
post #221

Earlier quoted context omitted.

Because it is one of the 1,000,000 things to pay attention to in game development. Someone or some software probably just made a mistake in setting up its LOD. Or some dynamic LODding code didn't properly cull the LOD0 mesh. Or that code couldn't be finished in time. Or it was something else. It's completely normal in AAA games to have a few imperfect and in-optimal things. Budgets are always limiting, and developmen…

> It's completely normal in AAA games to have a few imperfect and in-optimal things. No, mate, stop. The state of C:S2 is well beyond anything we should accept as "completely normal". It's a defective product that should not have been released. Stop normalising this crap.

They pay for it they accept it, it's that simple.

All this crying when they could have simply returned the product or not buy it at all. Colossal Order themselves warned about the performance before it was even released. There were plenty of reviews that said the same thing.

So to get up in arms about the performance means they are just being exceptionally stupid and entitled, and they should just grow up and stop crying over their toys.

Colossal Order can release whatever garbage they want to. And you can choose to buy it or not, or even buy it and return it (fight for better return policies if you want something positive).

Re: Why Cities: Skylines 2 performs poorly

#407
post #347
post #68

Earlier quoted context omitted.

Read the reviews and don't buy it. This works fantastically as a punishment already without ham-handed, opaque moderation.

If this works fantastically, then why is it at the top sellers list? https://store.steampowered.com/search/?supportedlang=english...

Because the problems are vastly overstated. I've been playing fine since launch without any issues.

Re: Why Cities: Skylines 2 performs poorly

#408
post #122

Earlier quoted context omitted.

This old chestnut again. Software is not “essentially a beta” because it doesn’t meet a bunch of entitled users’ arbitrary definitions of “finished”. A game having some performance issues doesn’t mean you’re a beta tester. Did you even buy this game? I suspect not.

No, I didn't buy it because it's $50 and you have to follow guides and tricks to get it running optimally. That's not what I expect from a game released at full price.

You have a lot of opinions about a game you've never played.

Re: Why Cities: Skylines 2 performs poorly

#409
post #205

Earlier quoted context omitted.

I think their reviews are punishment enough. "Very Positive" for CS:1 and "Mixed" for CS:2. And if it improves over time, the reviews improve with them! Cyberpunk was a good example of that. And the graphs make it really easy to see how it's changed over time: https://store.steampowered.com/app/1091500/Cyberpunk_2077/#a...

Okay for real, who decided this game could be have the acronym CS? Counterstrike has been one of the most played games since 2000. I don’t even play Counterstrike but it has a huge player base compared to this game. And didn’t Counterstrike 2 literally come out a few weeks ago?

The acronyms are not the same and the article properly writes that.

CS2 -> Counter Strike 2 C:S2 -> Cities: Skylines 2

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