Unity has been stalling on it's DOTS and network stack re-implementation for like 5 years now. There is no excuse other than leadership are cashing the checks and squeezing the juice out of the company until they close it, which would make sense looking at their semi-recent merger and poor behavior by the CEO. Seriously, I was looking into Unity at the start of Covid while laid off, and DOTS was "around the corner" e…
When reading sections of the article about Unity's permanently experimental features, I was wondering why they didn't use a different engine (probably because their expertise is in Unity). Does Unreal for example have support for this kind of game? Oh and I have to mention the cascaded shadow mapping: "taking about 40 milliseconds or almost half of total frametime. ". - 40ms is 25fps all by itself!
Unreal really excels at action games, but you can absolutely implement custom camera RTS controls and such. Batteries included but replaceable.
The question "does X engine support this kind of game" is a bit.. off. You would be amazed at how many features these engines pack in. However: You would also be amazed at how NOT "plug and play" they are. It still takes a TON of effort and custom code to make a sophisticated game.