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Why Cities: Skylines 2 performs poorly

blog.paavo.me

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Re: Why Cities: Skylines 2 performs poorly

#12

> Quite a few YouTubers and streamers got early access to the game, but they were explicitly forbidden to talk about performance until the regular review embargo was lifted. This, along with games like Alan Wake 2 getting phenomenal reviews in the face of terrible performance and game breaking bugs, makes me wonder why folks trust the current corrupt review system, of which streamers are now part of too.

Some reviewers stand up to this kind of stuff (sometimes at great cost). You can choose to follow and support those reviewers. But the general rule is to simply never pre-order stuff.

Re: Why Cities: Skylines 2 performs poorly

#14

I don't play videogames, but I am familiar with famous titles like this one. I would have loved to see something really bold, such as Cities set in Venice, and the task is to revamp the city. More interesting, instead of cars, cars, cars...

You might be more interested in the Anno series then, of which 1800 is the most recent release: https://en.wikipedia.org/wiki/Anno_1800

It's set in the early industrial era, so a lot of sails and rails and small colonies exporting things all over. I can't remember if there are cars yet, but if there are, it's not a major focus. Some of the levels have you revamping existing towns, while others let you start from scratch.

(Edit: Anno 1800 is actually free to play on Steam this weekend: https://store.steampowered.com/app/916440/Anno_1800/)

An older title, Anno 1404, had a Venice expansion too: https://en.wikipedia.org/wiki/Anno_1404#Expansion

All of them are playable on Ubisoft+ for $15/mo (I think?), so it's a pretty low-risk investment if you want to try them. If you don't have the hardware, you can also stream them on GeForce Now and, I think, Amazon Luna.

Games are super accessible these days!

Re: Why Cities: Skylines 2 performs poorly

#15
post #5

> Quite a few YouTubers and streamers got early access to the game, but they were explicitly forbidden to talk about performance until the regular review embargo was lifted. This, along with games like Alan Wake 2 getting phenomenal reviews in the face of terrible performance and game breaking bugs, makes me wonder why folks trust the current corrupt review system, of which streamers are now part of too.

Alan Wake 2 looks a lot better, though. From the article: > As a comparison similar hardware in Alan Wake 2 — which was released the same week as C:S2 and is considered by some to be the best looking game of this console generation — reaches comparable average framerates with all settings cranked including path tracing, either at 1440p without any upscaling magic or at 4K with some help from DLSS. I think that’s a go…

This is why steam reviews are nice. It's fine to review something negative out of the gate and review it more favorably once it's in better shape. This helps other people more than rating it positively.

Re: Why Cities: Skylines 2 performs poorly

#16

I don't play videogames, but I am familiar with famous titles like this one. I would have loved to see something really bold, such as Cities set in Venice, and the task is to revamp the city. More interesting, instead of cars, cars, cars...

I heard about city simulator games modelling the number of carparks they'd need before deciding to scrap them instead.

If they left them in, it would have been a fun challenge to minimise them.

https://www.theverge.com/2013/5/9/4316222/simcity-lead-desig...

Re: Why Cities: Skylines 2 performs poorly

#17

I spent 40 minutes trying to eke out more than a handful of fps on an empty map with the resolution set at 1080p with Proton Experimental. I gave up and got a refund, I'll try again if they fix the awful performance. I got a tremendous amount of enjoyment out of the first instalment of the game, it's a big bummer that I can't give this one a go

It's pretty playable on GeForce Now, for what it's worth. Still a big laggy, but I was able to play for many hours without major issues... just the occasionally annoying but livable stutter.

Re: Why Cities: Skylines 2 performs poorly

#18
post #4

You know things are rough when… The game ran so poorly that Windows Game Bar refused to acknowledge there even was a framerate.

> The teeth are not the only problem

> this written article from PC Games Hardware (in German) or this video from Gamers Nexus (in Americanese)

Humor and a great blog design, made my day.

Re: Why Cities: Skylines 2 performs poorly

#19

Why did they make the game in Unity instead of UE5? I assume it's something around the likes of "Staff is more comfortable with Unity", right, so let's release a game that runs like absolute garb. because we want to use a specific engine. Next time I wanna take out my graphics card from my PC I'm going to use scissors instead of screwdrivers because I'm more comfortable with them. When did the gaming industry become…

I think self-preservation probably plays a role here, too. If you think management will just fire you and hire someone who will claim they can build it in Unity, then maybe you decide this isn’t the hill you want to die on.

Re: Why Cities: Skylines 2 performs poorly

#20

Why did they make the game in Unity instead of UE5? I assume it's something around the likes of "Staff is more comfortable with Unity", right, so let's release a game that runs like absolute garb. because we want to use a specific engine. Next time I wanna take out my graphics card from my PC I'm going to use scissors instead of screwdrivers because I'm more comfortable with them. When did the gaming industry become…

UE5 isn't some magic pixie dust and Unity isn't a curse from which it is impossible to recover.

Whilst some of the issues here are potentially the fault of DOTS and HDRP not being production ready (in combination at least) there's plenty of blame to go around.

Elsewhere other people are making gorgeous and performant games in Unity.

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