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Why Cities: Skylines 2 performs poorly

blog.paavo.me

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Re: Why Cities: Skylines 2 performs poorly

#2
> Quite a few YouTubers and streamers got early access to the game, but they were explicitly forbidden to talk about performance until the regular review embargo was lifted.

This, along with games like Alan Wake 2 getting phenomenal reviews in the face of terrible performance and game breaking bugs, makes me wonder why folks trust the current corrupt review system, of which streamers are now part of too.

Re: Why Cities: Skylines 2 performs poorly

#5

> Quite a few YouTubers and streamers got early access to the game, but they were explicitly forbidden to talk about performance until the regular review embargo was lifted. This, along with games like Alan Wake 2 getting phenomenal reviews in the face of terrible performance and game breaking bugs, makes me wonder why folks trust the current corrupt review system, of which streamers are now part of too.

Alan Wake 2 looks a lot better, though. From the article:

> As a comparison similar hardware in Alan Wake 2 — which was released the same week as C:S2 and is considered by some to be the best looking game of this console generation — reaches comparable average framerates with all settings cranked including path tracing, either at 1440p without any upscaling magic or at 4K with some help from DLSS. I think that’s a good illustration of how bizarrely demanding C:S2 is.

I love CS:2, but it does run noticeably worse than every other game I have (using GFN's RTX 4080, which normally never lags) with outright stutters lasting a few seconds at a time, interrupting whatever I was doing. And it does that without looking really any better than its predecessor. And even if you turn down all the settings, it still lags quite a lot.

I think most people playing city builders don't necessarily demand super-next-gen graphics, but performance that can keep up with the growth of their cities.

I still gave CS:2 a positive/thumbs-up review, but I can understand why so many people are frustrated with it. Launching with such a limited number of building options and no editor or mod support was also kinda a let-down. Still, I'm excited about the foundation they've made in 2, and think that it'll be awesome in a few years' time.

Re: Why Cities: Skylines 2 performs poorly

#6
Why did they make the game in Unity instead of UE5? I assume it's something around the likes of "Staff is more comfortable with Unity", right, so let's release a game that runs like absolute garb. because we want to use a specific engine.

Next time I wanna take out my graphics card from my PC I'm going to use scissors instead of screwdrivers because I'm more comfortable with them.

When did the gaming industry become a place where what people inside the company want matters more than the end user? People love to cry about developers not being responsible for the state the gaming industry is at right now, but I disagree, and this is an example. Had they simply responded with "We cannot do it with Unity" management would have had no choice but to switch to Unreal 5.

Re: Why Cities: Skylines 2 performs poorly

#7
I spent 40 minutes trying to eke out more than a handful of fps on an empty map with the resolution set at 1080p with Proton Experimental. I gave up and got a refund, I'll try again if they fix the awful performance.

I got a tremendous amount of enjoyment out of the first instalment of the game, it's a big bummer that I can't give this one a go

Re: Why Cities: Skylines 2 performs poorly

#8

> Quite a few YouTubers and streamers got early access to the game, but they were explicitly forbidden to talk about performance until the regular review embargo was lifted. This, along with games like Alan Wake 2 getting phenomenal reviews in the face of terrible performance and game breaking bugs, makes me wonder why folks trust the current corrupt review system, of which streamers are now part of too.

[deleted]

Re: Why Cities: Skylines 2 performs poorly

#9

I don't play videogames, but I am familiar with famous titles like this one. I would have loved to see something really bold, such as Cities set in Venice, and the task is to revamp the city. More interesting, instead of cars, cars, cars...

There's a game kind of like that, maybe, called Cities in Motion (also published by Paradox...) where you build mass transit for existing cities. Buses, subways, trams, etc. It's narrow focus is pretty fun, while there isn't a Venice city, it's about revamping existing cities kinda.

Re: Why Cities: Skylines 2 performs poorly

#10

> Quite a few YouTubers and streamers got early access to the game, but they were explicitly forbidden to talk about performance until the regular review embargo was lifted. This, along with games like Alan Wake 2 getting phenomenal reviews in the face of terrible performance and game breaking bugs, makes me wonder why folks trust the current corrupt review system, of which streamers are now part of too.

Alan Wake 2 performs well on PS5, and I haven’t encountered any “game breaking bugs” (about 3/4 of the way through). There’s no conspiracy, it’s a fantastic game.
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