I'm a but wary in general about how US tech used around the world slowly erodes the nuances of different cultures. Often the software doesn't take into account how things work in other languages, different regions etc. I'm also not sure I'd blame the engineers in SV too much, of course they design software based on their own context. But with tech becoming global, it's a bit sad how it's not prioritized more. Example…
Related to that is all the angst about how Sim City basically just lets you make car-centric hellscapes, not at all unlike San Jose, the city in which it was birthed. And City Skylines inherited a lot of that legacy, that designs centered around mass transit and cycling (such as one would find in Europe or Japan) really only become fully practical with a bunch of mods installed.
Novel approaches to urban planning seems like an obvious thing to put in to urban planning games. What a missed opportunity.