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0 To 100 kph in 1 second [video]

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Re: 0 To 100 kph in 1 second [video]

#71
post #34

Earlier quoted context omitted.

Ground effect was used in F1 between 1978 and 1982. Ayrton Senna died in 1994.

Some form of ground effect has been in use in every single year since then. There are aerodynamic devices that channel air below the car, that keep confined there with vortices running along the car, that extract the air from behind. They even removed some limitations at the beginning of 2022 and they can run with a flat bottom now.

not sure why the mad votes exactly

to my knowledge banning ground effect devices and geometries has been a decades long game of cat and mouse which at virtually no point has resulted in an on the track reality of equal footing due to a complete absence of positive traction from active or passive ground effect features on all cars

just about every race I've ever watched has featured that year's aero controversy front and center in the commentary

F1 has been as much about engineers racing the rules as drivers racing the cars as long as I've been watching

Re: 0 To 100 kph in 1 second [video]

#73
post #56
post #52

Earlier quoted context omitted.

AFAIK the big problem with an electric drag racer is weight/mass. Batteries are heavier than fuel. Electric motors are fantastic at acceleration, but you have to feed them with enough amps to make that happen. A drag racer doesn't need range, so storing a large volume of energy probably isn't the problem. But having enough batteries to supply enough amperage to get that kind of acceleration is probably adding too muc…

> A drag racer doesn't need range in fact it only needs 1/4 of a mile!

Less. 1,000 ft (vs the 1/4 mi distance of 1,320 ft). They shortened the run in 2008 after the cars had gotten too fast and a crash killed a driver.

Re: 0 To 100 kph in 1 second [video]

#74
post #69

Earlier quoted context omitted.

Then we could just simulate the race based on the cars' and track's mathematical parameters, and then CGI the whole thing in Unreal Engine, and watch it in the Metaverse. No need for actual cars or drivers anymore.

A few of the current F1 drivers already have sim setups and play driving sims as well as the official F1 video game. What you're suggesting isn't too far off.

F1 sims, as fancy as they are, are pretty useless at replicating the actual experience on the track as they don't and can't replicate the high G-forces drivers experience and which impact the deriving style required to actually perform.

They're just a super expensive video-game.

Re: 0 To 100 kph in 1 second [video]

#75

Earlier quoted context omitted.

No need to waste compute, just estimate probabilities and go straight to the numbers.

Welcome to the start of the 2024 F1 season. $ python3 compute_probabilities.py $ Winner: Max Verstappen Thank you for joining this F1 season, what an exciting year this was for the sport.

That was thrilling, thank you. Now if you'll excuse me, I have to leave the country before my bookie gets here.

Re: 0 To 100 kph in 1 second [video]

#77

Earlier quoted context omitted.

No need to waste compute, just estimate probabilities and go straight to the numbers.

Welcome to the start of the 2024 F1 season. $ python3 compute_probabilities.py $ Winner: Max Verstappen Thank you for joining this F1 season, what an exciting year this was for the sport.

Finish it off with an AI picture of him holding the cup. Complete with 8 or 9 fingers on each hand and a warped inhuman half-smile

Re: 0 To 100 kph in 1 second [video]

#78
post #61

Earlier quoted context omitted.

Then we could just simulate the race based on the cars' and track's mathematical parameters, and then CGI the whole thing in Unreal Engine, and watch it in the Metaverse. No need for actual cars or drivers anymore.

Which, from a spectator experience point of view would be more interesting anyway. As you could create tracks with intersections, allow aggressive driving etc. And, looking at you F1, know immediately when a car did leave the allowed bounds. Instead of hours after the race.

Except for the lack of reality.

Re: 0 To 100 kph in 1 second [video]

#79
post #61

Earlier quoted context omitted.

Then we could just simulate the race based on the cars' and track's mathematical parameters, and then CGI the whole thing in Unreal Engine, and watch it in the Metaverse. No need for actual cars or drivers anymore.

Which, from a spectator experience point of view would be more interesting anyway. As you could create tracks with intersections, allow aggressive driving etc. And, looking at you F1, know immediately when a car did leave the allowed bounds. Instead of hours after the race.

[deleted]

Re: 0 To 100 kph in 1 second [video]

#80
post #47

Earlier quoted context omitted.

No, he died because of a steering column failure, not a loss of downforce. Edit: I read up some more and it seems that noone really knows why he lost control. My previous impression was that the steering column broke mid-corner causing him to crash into the wall. This is from an interview with Adrian Newey who designed the car: Newey admits that he has considered the causes of the crash repeatedly over the past 17 ye…

Yes, but strictly speaking he died because he was hit in the head with a wheel. The halo, wheel tethers, and probably a few other modern things would have improved his odds.

I was indeed thinking, didn't debris hit him in the head. I guess there wouldn't have been debris without the crash
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