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A Dutch graphic artist reconstructed Tenochtitlan in 3D

tenochtitlan.thomaskole.nl

51–60 of 106 posts

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#51
post #43

This is fantastic. One thought that came to my mind is: would mosquito borne diseases have been a problem in city surrounded by so much water?

Mosquito borne disease didn’t exist in the Americas prior to contact, both the viruses and species that transmit them come from the old world. Cortes landed at Veracruz the next year, in 1519. https://upload.wikimedia.org/wikipedia/commons/5/56/Acuna-So...

Understood, thank you. That makes sense.

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#52

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

First and foremost, this is incredible! Fantastic work! I've always wanted to do something like this (on a MUCH smaller scale) with the Alamo mission, in Texas, as a way to visualize the battle, in real time.

To that purpose, my end goal was always to pull whatever environments I modeled into Unreal engine (so nanite and lumen make short work of my detailed models). Which makes me wonder if you had any plans to do the same?

Walking around in ancient cities should not be reserved for assassination missions in action games (regardless of how fun that is). I'd love to just have a 'day in the life' simulation that I could move through, interact with, and study! Feels like a way to make history feel tangible. It would be awesome to immerse myself in a New Mexican pueblo builder society, or with an indigenous Native American tribe on the praries, or in the Japanese imperial Palace circa the Edo era, or in pre-medieval Europe, or, or, or...

Sorry for the predominant 'what else you got' vibe; I really am impressed by the scope and detail of your work! It just tends to send the mind racing with possibility, which I hope you'll take as the compliment I intend it as!

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#53

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

Congrats for your work! The last night photo is perhaps the most beautiful.

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#54
The chinampas are a super neat example of agroforestry. The soil is extremely dark (like Ukrainian chernozem or better) and has a very low depletion per cycle. Some still exist and are being stewarded toward renewal and proliferation!

https://en.wikipedia.org/wiki/Chinampa?wprov=sfla1

https://youtu.be/86gyW0vUmVs?si=zz61OacembAksi76

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#55
Buddy Levy's book on the Aztecs and Cortez is one of my favorites of all time.

https://www.amazon.com/Conquistador-Hernan-Cortes-Montezuma-...

It would be amazing if you created an interactive history experience based on this. I'd love to be able to jump around to see where all of the historical tentpole moments happened throughout the city, such as the mass slaughter that happened while Cortez was away, and other historically significant moments.

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#56
post #43

This is fantastic. One thought that came to my mind is: would mosquito borne diseases have been a problem in city surrounded by so much water?

Mosquito borne disease didn’t exist in the Americas prior to contact, both the viruses and species that transmit them come from the old world. Cortes landed at Veracruz the next year, in 1519. https://upload.wikimedia.org/wikipedia/commons/5/56/Acuna-So...

I guess when the aliens finally arrive, the important part will be to avoid hugging them.

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#57

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

This is amazing work. Do you have any street level views? Would be interesting to see some of the neighborhoods and plazas from ground level.

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#59
This is great, and really helps tie together the pre-Colombian history I've read about to the here-and-now.

How feasible would it be to build some sort of AR component? In particular, I'd love to be able to see your rendering for my current position, as I wander around Mexico City.

Re: A Dutch graphic artist reconstructed Tenochtitlan in 3D

#60

Hey all, author here! If you have any questions, feel free to ask. The question I always get from tech people - yes, all open source software. 90% Blender, 9% Gimp, 1% Darktable or so.

What made you interested in doing this region? How did you find source material? Also, are you planning on doing more? I imagine that some nations would even give out grants for an open source and fully immersive, 3d version of some historical region. Like parts of classical or hellenic Greece for example, or Carthage, Cairo, Syracuse, Judea, etc... Thanks for making this btw, great work!

I can't really say why I got interested, it just happened. History in general is fascinating, and I find Meoamerican history extra special.

I don't have any concrete plants for more, but who knows!

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