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Notch's next game is an MMO

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Re: Notch's next game is an MMO

#171

"We are going to emulate all computers and physics even when players aren't logged in." I built a prototype trying to do something similar, inspired by a text-based RTS/MMO that kept running while you were asleep. For me this was an unrealistic goal, if the simulations are complex enough you can't operate at a price point users will pay for. Even if you can, because the game is now CPU bound, far less players fit on…

Really? Given what Notch plans (2,000 DCPUs per machine - which is certainly doable), let's assume he's running a high-cpu instance (large) at Amazon for those 2,000 DCPUs. That's $500 per month for the machine. If he can't get that much money out of 2,000 players, he's doing it wrong. Assuming you allow for eventual instead of atomic consistency, and allow for loss of CPU for several seconds if an instance goes kabl…

> constrain ships per region.

That would obliterate the point of the MMO aspect though.

EDIT: One more thing regarding the ion storm or whatever - gamers aren't that forgiving about those things.

You could try and blame it on space monsters and what not, but gamers know pretty quick when something is borked. And they hate it hard. - Anything that isn't within their locus of control which negatively impacts game play is easily hated.

I can't stress enough how painful flamewars from pissed off gamers are to deal with.

I'm not sure how much you are aware of current occurrences in EVE online, but for what its worth - they too had the similar lag issues (while still being called excel in space).

They recently deployed a time dilation mechanic to make it possible for people to play the game and enjoy massive fleet battles, which has increased satisfaction amongst the player base immensely.

Re: Notch's next game is an MMO

#172

I'm super excited for this game. I like open ended games, and Notch spends a lot of time trying to make the game fit each user. But does anyone know why Notch gets so much shit online for being "greedy" or an "ass"? I've never seen or heard about him doing anything to get those ugly titles. Looking at the twitter feeds on 0x10c.com, I see a bunch of "greedy bastard" comments. There is nothing wrong with selling a gam…

In light of his giving away his dividends last year to his employees[1], I think it's hardly appropriate for anyone to call him 'greedy' or an 'ass'. He actually seems like a genuinely great guy.

[1] http://www.huffingtonpost.com/2012/03/02/markus-notch-persso...

Re: Notch's next game is an MMO

#173

Earlier quoted context omitted.

A hundred HCI researchers are now excitedly writing NSF grant proposals and getting in touch with their PIs.

While thousands of gamers stock up on small blankets to drape over their web cams :)

I was under the impression that a typical gamer never switches the lights ON?

Re: Notch's next game is an MMO

#174

I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…

Did you ever play XCom? I want an MMO version of that.

Re: Notch's next game is an MMO

#175
post #20

Technology of note: "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish. [...] The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in.…

He tweeted this picture while debugging the CPU a couple weeks ago: http://i.imgur.com/DhmFp.png Sounds like fun.

Looks like from that screenshot the project was originally called "SpacePuter" ...

Re: Notch's next game is an MMO

#176
I was reading those specific two bullet points:

    * Hard science fiction.
    * Space battles against the AI or other players.
which, combined with:

    * Lots of engineering.
    * Fully working computer system.
reminded me of essays such as "Realistic Space Combat" [0]. I wonder if Notch considers such a thing.

[0] https://gist.github.com/1526107

Re: Notch's next game is an MMO

#180

Technology of note: "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish. [...] The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in.…

and .. "Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start."

Just out now here http://0x10c.com/doc/dcpu-16.txt
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