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Novocaine: painless high-performance audio on iOS and OS X

alexbw.github.com

21–30 of 45 posts

Re: Novocaine: painless high-performance audio on iOS and OS X

#22
Hey everybody, Novocaine is my baby, and it's completely awesome to see folks already using it.

For the record, it's open-source, I just forgot to stick the MIT license at the top. Or would folks prefer BSD? Let me know, I'm flexible. The only thing I care about is that people use it to make awesome software.

If anybody's a Boston local, I'll be talking about iOS audio (both novocaine and some fancier frequency analysis, I hope) at the Berklee College of Music CS club tomorrow, 6-8pm, at 150 Mass Ave, room 118.

And, if you dig novocaine, check out the apps I made with it: http://itunes.apple.com/us/artist/alex-wiltschko/id344345862

Re: Novocaine: painless high-performance audio on iOS and OS X

#23
post #22

Hey everybody, Novocaine is my baby, and it's completely awesome to see folks already using it. For the record, it's open-source, I just forgot to stick the MIT license at the top. Or would folks prefer BSD? Let me know, I'm flexible. The only thing I care about is that people use it to make awesome software. If anybody's a Boston local, I'll be talking about iOS audio (both novocaine and some fancier frequency analy…

Alright fine, you just sold me a copy of Octave! Thanks for releasing this.

Re: Novocaine: painless high-performance audio on iOS and OS X

#26
post #22

Hey everybody, Novocaine is my baby, and it's completely awesome to see folks already using it. For the record, it's open-source, I just forgot to stick the MIT license at the top. Or would folks prefer BSD? Let me know, I'm flexible. The only thing I care about is that people use it to make awesome software. If anybody's a Boston local, I'll be talking about iOS audio (both novocaine and some fancier frequency analy…

Your timing couldn't be better. I was literally in the process of trying to figure out how the heck the SpeakHere demo actually works -- now maybe I don't have to.

It would be nice to have a little more documentation. How do you set audio sample formats? (I assume you can.)

Re: Novocaine: painless high-performance audio on iOS and OS X

#27
post #16

Earlier quoted context omitted.

Because it gives you absolutely no idea what the product actually does, and it's un-googleable. Try googling novocaine - guess what, you won't find this in the first page of results. Good luck with it. I'm sure it may be one awesome piece of software, but the name is just dumb.

> Try googling novocaine - guess what, you won't find this in the first page of results. Good luck with it. I'm sure it may be one awesome piece of software, but the name is just dumb. A lot of web projects are "un-googleable", especially when they are first kicking off. Django would be a good example of this—searching for "Django" would often return results about Django Reinhardt, a jazz musician, instead of the web…

I'm thinking TotallyUnofficialNewExcitingSimpleAudioKit -- TUNESAK.

Re: Novocaine: painless high-performance audio on iOS and OS X

#28
post #22

Hey everybody, Novocaine is my baby, and it's completely awesome to see folks already using it. For the record, it's open-source, I just forgot to stick the MIT license at the top. Or would folks prefer BSD? Let me know, I'm flexible. The only thing I care about is that people use it to make awesome software. If anybody's a Boston local, I'll be talking about iOS audio (both novocaine and some fancier frequency analy…

Your timing couldn't be better. I was literally in the process of trying to figure out how the heck the SpeakHere demo actually works -- now maybe I don't have to. It would be nice to have a little more documentation. How do you set audio sample formats? (I assume you can.)

Documentation will be forthcoming. What do you mean by audio sample formats? One of the things I tried to do was make sure that you never, ever, EVER have to think about anything but floating point audio. In my experience, audio comes in as either float or SInt16s (I've never seen fixed-point coming in by default, but I haven't done an enormous amount of odd-peripheral Mac audio), and novocaine just handles it for you.

Re: Novocaine: painless high-performance audio on iOS and OS X

#30
post #9

just bought all your apps. any other useful and/or interesting and/or fun audio analysis apps out there anyone can recommend??

http://itunes.apple.com/ca/artist/audioforge-labs-inc./id305...

Made by a developer I met at WWDC. Good stuff and he puts a whole lot of love into them.

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