Earlier quoted context omitted.
Cyberpunk at 1440p, 75Mbit/s and 120hz/fps feels pretty darn responsive, streaming in from GeForce Now. A local rig will beat it of course, can't cheat lights peed, but if you're close to a datacenter the added lag is negligible, especially if you can get the video stream at 120hz.
Even if it's 120 fps you can still have high latencies, because the time from button press to the next frame acting on that button press can be slow. The game can stream at 120fps, but take extra like to register a jump for example. Again, you might just not be sensitive to that. There's also compression artifacts and bitrate that can make fine details already coarse and all that, even if it's 4k. That's what some wo…
Microsoft completes $69B deal to buy Activision Blizzard
581–590 of 590 posts
Re: Microsoft completes $69B deal to buy Activision Blizzard
#582Earlier quoted context omitted.
15 years is a long time though. I suspect we're not far away from being able to sell a 100$ device, that can AI reconstruct and upscale a super compressed video feed, so that you can stream with lower latencies or even with worse connections. Nvidia seems to be leading the way here. But imagine in the cloud, they only needed to render games at 320p, and then they'd stream it compressed at low bitrate using H266 (assu…
I want some of what you're having. That makes absolutely no sense. There is no possibility for a AI algorithm to be more efficient than a simple compression and decompression.
Re: Microsoft completes $69B deal to buy Activision Blizzard
#583Earlier quoted context omitted.
What if you feel that it’s integral to producing good games because it means people who care about it will come work there. This fetishization of crunch as somehow unavoidable is disgusting.
Or maybe people that don't care about games nor gamers will prefer to work there and spend their time on other things, who's to say? The 'modern' output is what it is and it was disliked by the majority of the player-base, so much that if it wasn't for re-releases of the old content some of their franchises would be near dead.
Re: Microsoft completes $69B deal to buy Activision Blizzard
#584Earlier quoted context omitted.
It's not even that I'm traveling often (as in hotel stay or something equivalent), it's that I'm often out of the house for a bit. Gaps of time where it doesn't make sense to go all the way home to play a game, but enough time to get like a half hour or more of gaming in. Kids want to go bounce around at the trampoline park? Cool, I'll hop on the wifi there and game. Had to go into the office and am taking a lunch br…
> Good luck getting that flexible of an experience with a full console or desktop. You could stream your gameplay without resorting to Cloud. Steam has (had?) a great service where you could stream your game from one computer to another on the same network. Admittedly, I'm not in the cloud gaming market nor would I ever be. First, data caps prevent me from doing this. Second, let's say I wanted to stream from some pu…
Steam Home Streaming works pretty well on a LAN. Quality-wise, with my desktop at home its even higher quality than Xbox Cloud Gaming. I've got many hundreds of hours on my Steam Link. I just wished they'd make it work well outside of the LAN. I've had mixed experiences trying to run it on a few different VPN stacks. I ran into challenges of it not seeing the other computers, the stream being very unstable and crashing, and other issues. Plus, it means I need my computer's local console unlocked at home, but I prefer my computers to get locked automatically. And even then I've had games get in some stuck state launching or closing where I had to manually intervene on the local console to fix it.
Meanwhile, with cloud gaming I just click launch and the game is going. There's no waiting for updates. There's no managing a local console. I don't even need a gaming rig.
Also, you mention "Most of the United States in particular", I am in the United States. This has been my experience in one of the larger metro areas in the US (DFW). I don't get why it would be viable here but nowhere else in the US. 43% of US households have fiber-optic home internet. 60% of households live in areas with 5G coverage. I haven't been on many trips since getting it, but even a few years ago I could manage to sometimes make Steam Home Streaming work from a hotel WiFi on VPN at various places around the country, even with its challenges I mentioned above. I've got family who game a good bit with PlayStation cloud gaming service on a 5G home internet connection.
43% fiber and 60% 5G definitely isn't 100%, I agree. But it does mean there's a pretty big chunk of consumers who can use this, today. I'm not in some magical internet wonderland inhabited by just my family and me. 43% of ~330 million people is >140M people with home fiber internet, nearly 200M people with 5G coverage, today. And that's just ignoring all the consumers with actually decent cable internet connectivity.
Re: Microsoft completes $69B deal to buy Activision Blizzard
#585Earlier quoted context omitted.
You forget that Cyberpunk was absolutely lambasted at launch. The blow back was aggressive enough that Sony/MS/Valve allowed no-questions-asked refunds well after the normal period. The game was even pulled from PSN after launch completely until it was in a betters state. It was a shitshow. Starfield launch has been bug-free and majestic in comparison.
No, I remember the launch of Cyberpunk 2077 pretty well. Been playing since day one after all. But no matter how bug-free the Starfield launch has been, it still hasn't been a great launch. On Steam, Starfield was only sitting at 84k concurrent players a month after its release. Cyberpunk 2077, despite being lambasted heavily, was sitting at 145k players a month into its release. Starfield is also now the lowest-rate…
Re: playercount comparison - Cyberpunk wasn't split between Steam + XBox, and also wasn't 'free' on XBox to lure players there vs Steam.
https://steamcharts.com/app/1091500 Looks like you inflated the # by ~50% regardless; as CP soon dipped under 10k players.
Re: user review score - user reviews on Metacritic/etc are honestly almost meaningless now for any game that does anything to annoy anyone. Starfield pissed off the legion of sony loyalists and has been getting review bombed continuously since well before launch. Dog piles gain traction.
I'm not saying Starfield is the perfect game or has no problems, just that 'worst launch than cyberpunk' is simply insane and revisionist.
Re: Microsoft completes $69B deal to buy Activision Blizzard
#586Earlier quoted context omitted.
> Good luck getting that flexible of an experience with a full console or desktop. You could stream your gameplay without resorting to Cloud. Steam has (had?) a great service where you could stream your game from one computer to another on the same network. Admittedly, I'm not in the cloud gaming market nor would I ever be. First, data caps prevent me from doing this. Second, let's say I wanted to stream from some pu…
> It turns out I'm no longer a child. I cannot game while out of the house anymore and that's ok. I'm not a child, haven't been one for a long time. I still find time to play games out of the house. You don't need to be a child to play videogames outside of the house. Just this weekend we went to the park. I drew the straw to watch my infant nap in the stroller while my wife ran off with my older child. An hour of do…
Then again, I wouldn't have gone to the park to watch my infant while I played games. I could do that at my house.
Re: Microsoft completes $69B deal to buy Activision Blizzard
#587Earlier quoted context omitted.
> Good luck getting that flexible of an experience with a full console or desktop. You could stream your gameplay without resorting to Cloud. Steam has (had?) a great service where you could stream your game from one computer to another on the same network. Admittedly, I'm not in the cloud gaming market nor would I ever be. First, data caps prevent me from doing this. Second, let's say I wanted to stream from some pu…
I forgot to address the Steam Home Streaming with my earlier comment, and I did want to bring that up as well. I didn't even think about it, as the smoothness of cloud gaming just completely pushed this capability out of my mind. Steam Home Streaming works pretty well on a LAN. Quality-wise, with my desktop at home its even higher quality than Xbox Cloud Gaming. I've got many hundreds of hours on my Steam Link. I jus…
I'm doubting both of these numbers. Even if 5G coverage is there, like in my home, it's not a good enough connection to do anything beyond watch the 5G symbol play tag with the LTE symbol.
Even when we live in that world we still live under data caps.
> I'm not in some magical internet wonderland inhabited by just my family and me
You are to an extent.
Re: Microsoft completes $69B deal to buy Activision Blizzard
#588Earlier quoted context omitted.
I forgot to address the Steam Home Streaming with my earlier comment, and I did want to bring that up as well. I didn't even think about it, as the smoothness of cloud gaming just completely pushed this capability out of my mind. Steam Home Streaming works pretty well on a LAN. Quality-wise, with my desktop at home its even higher quality than Xbox Cloud Gaming. I've got many hundreds of hours on my Steam Link. I jus…
> 43% of US households have fiber-optic home internet. 60% of households live in areas with 5G coverage. I'm doubting both of these numbers. Even if 5G coverage is there, like in my home, it's not a good enough connection to do anything beyond watch the 5G symbol play tag with the LTE symbol. Even when we live in that world we still live under data caps. > I'm not in some magical internet wonderland inhabited by just…
https://fiberbroadband.org/2022/01/05/fiber-broadband-enters...
And once again that's only FTTH. Loads of coax networks have enough throughput and low enough latency to make it work. Either way, I'm still just pointing out its out there. Fast enough internet is in a lot of places, as mentioned even the WiFi at a few coffee shops and bars around me have had fast enough speeds for a decent quality experience. Which makes sense, as the cable provider in the area offers 300Mbit as a minimum speed for only $65/mo on their business plans with WiFi6 APs. The fiber provider offers like 500Mbit symmetrical for the same on their business tier. Every little shop has at least a few hundred megabits of internet if they need to get their POS terminals online.
Mint Mobile offers "unlimited" (aka throttled after 40GB) for $30/mo without any promotional pricing. Visible offers unlimited for $25 for their basic plan and $35 for their plus plan which includes ultra-wideband and a "premium network experience" whatever that means. From my experiences Xbox Cloud Gaming uses ~1GB/hr. And yeah, within my home or my office building my cellular connectivity is pretty poor. But at the same time both places also have WiFi6/6E APs and gigabit+ fiber connections.
And I'm gonna go ahead and reply to the other comment here so we can re-unify this chain. Apologies for breaking it earlier.
> a child is what enables that behavior
Yeah, in that specific circumstance a child is what enabled that specific instance. And I had the infant at the park because we were all going to the park and had other things to do walking around after that, it didn't make sense for me to just stay at home the whole time. However, you're just ignoring the other instances I've shared. Here's another recent one. A family member was out of town for a while and wanted me to check in and socialize with their cat who gets anxiety without friendly humans around every now and then. So I went over, cleaned up after the cat, hopped on the couch with the cat in my lap, and played games for an hour on their WiFi. No kids involved in that story.
Mobile gaming is a growing market. Its a nearly $60B industry these days. People seem to really enjoy the Nintendo Switch and Steam Deck, phones with larger screens continue to get more and more popular. Cloud Gaming can enable these lower power devices to run much more computationally demanding games with similar experiences to game console or gaming PC performance while only consuming a few watts of power. A lot of people are finding time to play games on handheld devices, the real question IMO is if the economics of cloud gaming really work, because for a large chunk of the country all the technology is already there.
Re: Microsoft completes $69B deal to buy Activision Blizzard
#589Earlier quoted context omitted.
No, I remember the launch of Cyberpunk 2077 pretty well. Been playing since day one after all. But no matter how bug-free the Starfield launch has been, it still hasn't been a great launch. On Steam, Starfield was only sitting at 84k concurrent players a month after its release. Cyberpunk 2077, despite being lambasted heavily, was sitting at 145k players a month into its release. Starfield is also now the lowest-rate…
TBF those #s are honestly almost meaningless at this point. Re: playercount comparison - Cyberpunk wasn't split between Steam + XBox, and also wasn't 'free' on XBox to lure players there vs Steam. https://steamcharts.com/app/1091500 Looks like you inflated the # by ~50% regardless; as CP soon dipped under 10k players. Re: user review score - user reviews on Metacritic/etc are honestly almost meaningless now for any g…
Yeah, it wasn't. It was split between Steam, GOG, Stadia, PlayStation 4 (one of the best-selling consoles of all times), Xbox One, PlayStation 5 (the best-selling console of its generation) and Xbox Series. Starfield on the other hand is split between Steam and PC Xbox and Xbox Series (which has like half the unit sales of the PS5). I don't get why you would argue that Starfield is "more split up" when it's a console exclusive and Cyberpunk 2077 was as multi-platform as it could be.
The best argument you can make is that it's more popular than the numbers would suggest because it was available for "free" – but there's no numbers to back that up since Microsoft doesn't publish them, and usually companies don't publish numbers that make them look bad (look up when they stopped publishing Xbox console sales).
>Looks like you inflated the # by ~50% regardless
No, I just used a source that has more granular data than "monthly". https://steamdb.info/app/1091500/charts/
>as CP soon dipped under 10k players
What, six months after release? How many players did Starfield have six months after release?
>user reviews on Metacritic/etc are honestly almost meaningless now for any game that does anything to annoy anyone. Starfield pissed off the legion of sony loyalists and has been getting review bombed continuously since well before launch. Dog piles gain traction.
Do you have any data to back that up or is this just something that you feel deep up in your ass?
Re: Microsoft completes $69B deal to buy Activision Blizzard
#590Earlier quoted context omitted.
TBF those #s are honestly almost meaningless at this point. Re: playercount comparison - Cyberpunk wasn't split between Steam + XBox, and also wasn't 'free' on XBox to lure players there vs Steam. https://steamcharts.com/app/1091500 Looks like you inflated the # by ~50% regardless; as CP soon dipped under 10k players. Re: user review score - user reviews on Metacritic/etc are honestly almost meaningless now for any g…
> Cyberpunk wasn't split between Steam + XBox Yeah, it wasn't. It was split between Steam, GOG, Stadia, PlayStation 4 (one of the best-selling consoles of all times), Xbox One, PlayStation 5 (the best-selling console of its generation) and Xbox Series. Starfield on the other hand is split between Steam and PC Xbox and Xbox Series (which has like half the unit sales of the PS5). I don't get why you would argue that St…
> Yeah, it wasn't. It was split between Steam, GOG, Stadia, PlayStation 4 (one of the best-selling consoles of all times), Xbox One, PlayStation 5 (the best-selling console of its generation) and Xbox Series. Starfield on the other hand is split between Steam and PC Xbox and Xbox Series (which has like half the unit sales of the PS5). I don't get why you would argue that Starfield is "more split up" when it's a console exclusive and Cyberpunk 2077 was as multi-platform as it could be.
You're conflating irrelevances. You're talking specifically about Steam player count. Cyberpunk on PC was Steam and Epic. Both at same price. At launch, Starfield on PC at launch was split between Steam (70usd) and XBox App (0usd for ~30m GP subs, or ~16/mo). Of course GP will take a bigger chunk sales from Starfield as if you don't expect to play a game forever, it's cheaper to buy GamePass and play it for 4 months than to buy it on Steam.