Earlier quoted context omitted.
As I said elsewhere, sure you can make an engaging backend demo, just like you can make an engaging hacking scene in a movie. It’s just a lot harder though than making an engaging chase sequence. If you added a cool animation to a button, the work is the demo. You don’t need to do any extra work, make any extra graphs, or explain very much of anything. Literally everyone will get it. Also I’ve been at countless place…
> Also I’ve been at countless places that insist graphs and charts aren’t demos, but still insist backend teams do demos. This usually ends up with hitting an API with curl while everyone’s eyes glaze over. Then your gripe is not with demos, or frontend. Your gripe is with bad orgs. Which has nothing to do with demos or development practice.
2. In nearly 20 years of doing this, I've never seen an org that got backend demos right, which to me says more about demos than it does about the organizations.
The word "demo" implies that you're going to see some live use of the thing, so while I disagree with it, I can understand what leads managers to say they don't want to see a slide presentation of graphs and charts.
No one wants to do "Power Point Presentation Driven Development", but for a lot of backend teams that's the only practical option for regular demos.