How to fit a large program into a small machine (1980)
1–10 of 43 posts
Re: How to fit a large program into a small machine (1980)
#2Re: How to fit a large program into a small machine (1980)
#3Re: How to fit a large program into a small machine (1980)
#4Re: How to fit a large program into a small machine (1980)
#5Related: https://en.wikipedia.org/wiki/Z-machine https://foss.heptapod.net/zilf/zilf/-/wikis/home
How to Fit a Large Program into a Small Machine (1999) - https://news.ycombinator.com/item?id=17839651 - Aug 2018 (35 comments)
How to Fit a Large Program Into a Small Machine - https://news.ycombinator.com/item?id=1032408 - Jan 2010 (3 comments)
Re: How to fit a large program into a small machine (1980)
#6Re: How to fit a large program into a small machine (1980)
#7There was also A-code from British company Level 9: https://en.m.wikipedia.org/wiki/Level_9_Computing#A-code
Re: How to fit a large program into a small machine (1980)
#8Re: How to fit a large program into a small machine (1980)
#9Re: How to fit a large program into a small machine (1980)
#10git clone https://jxself.org/git/inform
git clone https://jxself.org/git/informlib
cd inform ; cc -o inform src/*.c
sudo cp inform /usr/local/bin ; cd ..
Spiritwrak:
git clone --recursive https://jxself.org/git/spiritwrak
cd spiritwrak; sh build.sh ; cd ..
Snowed In (incomplete):
git clone --recursive https://jxself.org/git/snowed-in
cd snowed-in; sh build.sh; cd ..
Homeland: (complete, small)
git clone --recursive https://jxself.org/git/homeland
cd homeland; sh build.sh ; cd ..
In order to play the z5/z8 games, you'll need Frotz/Fizmo or any compatible interpreter.
The games at jxself's repo are GPL licensed, so, please, comply with the license if you create derivated games.