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Ask HN: Show me your half baked project

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Re: Ask HN: Show me your half baked project

#103
post #98

https://github.com/victorqribeiro/towerDefense I quit my job at the bank after a bad experience. With no source of income I started to develop this game. After 3 days in, I thought to myself "who am I kidding? I won't be able to sell this and make money" so I went job hunting and found the job I work today (3 years in). Although it looks like it only have one level, it doesn't. I wrote a level generator for it. I did…

https://youtube.com/playlist?list=PL3pnEx5_eGm8bxSuuvG8clC83...

Devlog

Re: Ask HN: Show me your half baked project

#104
I started a Google Chrome extension called “SkySavvy” to enhance Google Flights searches with additional data (airport lounges, seatmaps, points and miles award data, better filters for suites and lie flat business class seats, etc.)

It’s still an early beta but feedback is welcomed!

https://chrome.google.com/webstore/detail/skysavvy-enhance-g...

Re: Ask HN: Show me your half baked project

#105
post #97

Two personal projects I'd like to get fully-baked eventually: https://emdash.ai My attempt to get more out of all my ebook highlights using on-device AI. https://github.com/dmotz/trystero My attempt at making it as easy as possible to add p2p to a web app (no server required). A "jQuery for WebRTC" of sorts.

Emdash is similar to something I thought of for social media. Compare a tweet and find where the thought actually came from.

Site looks great.

Re: Ask HN: Show me your half baked project

#106
Developing a new website for the open source game engine I work on. Nearly finished with it.

https://zquestclassic.com

It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.

I especially enjoyed implementing the navigation sidebar for the release notes (you need a wide enough screen to see it): https://zquestclassic.com/releases/2.55-alpha-119/

Re: Ask HN: Show me your half baked project

#108
I was working on a project (still too early) and I wanted to generate UUIDv7 compliant ids to mock the data. No such tool existed. So...

https://uuidv7.app is an online tool which generates UUIDv7 compliant ids. I also provide a simple free api at [1] which returns something like this: `{"id":"018b25e4-78a3-75e2-93cf-4004aef6c2ae"}`. Please be kind, there's currently no rate limiting.

No ads, loads fast (fingers crossed), works perfectly without javascript, a tool for fellow programmers. The whole project took me a week, it's made with Deno Fresh and hosted on Deno Deploy's paid plan. (if anyone from Deno Deploy wants to support this tool feel free to email me, my email is in my profile)

I'll soon add a feature to extract the timestamp from the id as a debugging tool.

[1] https://uuidv7.app/api

Re: Ask HN: Show me your half baked project

#110
post #80

Abound: https://abound.art It's a generative art platform/marketplace. You write an algo that generates art according to some number of parameters, upload it as a Docker image, and let other people tinker and generate things they like the aesthetics of. Basically remote code execution as a service, but I spent a lot of time on the sandboxing side of things and feel pretty good about it. The infra is tuned for "saving…

I wanted to build something very similar a while back. Spotify (or Instagram) for generative art. I guess https://www.dwitter.net is kind of like that as well. But specifically, I wanted to build some sort of revenue sharing for the artists, similar to Spotify's model.

Re: revenue sharing - we (my friend who I built this with, and I) were thinking along the same lines, it's actually fully implemented here. If user A uploads an algo, user B generates art with it, and user C buys that art, money will be distributed to user A and user B. Details are here: https://abound.art/artists
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