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MMO Asteroids

seb.ly

31–40 of 86 posts

Re: MMO Asteroids

#31
post #28
post #26

Too bad it's fake. I wouldn't mind an xpilot revival at all. http://en.wikipedia.org/wiki/XPilot

Or subspace! http://en.wikipedia.org/wiki/SubSpace_(video_game)

Subspace is exactly what I had in mind when I saw the OP. It even has a bot API, though unfortunately no one has made a fully-playable one yet.

Re: MMO Asteroids

#34
I once saw pretty much all 20 enemy ships nearest me suddenly turn towards me in near unison. Those were bots, not real people. I like the idea of the game. I feel a little disappointed that he appears to have lied about it actually being MMO.

I'll grant him one "get out of jail free card": perhaps it can be MMO, but if not enough human players are playing at any time he fills the world with bots. That's about the nicest guess I can make.

Re: MMO Asteroids

#37
Check chrome://net-internals/#events and include actual bytes under "capture". The data being sent through seb.ly is not enough to for the game:

    .#{"type":"leave","id":1333318871470}
It does look like he's updating the players coming in and out though.

Re: MMO Asteroids

#40
post #9

Could this be an April Fools gag? I wish I had screencapped it, but at one point I found myself in the middle of the screen, watching four swarm-like quadrants of fellow ships (top-left, top-right, bottom-left and bottom-right) all moving in relative unison. Anytime a swarm started to get close to me, I would inch away for a few seconds before the swarm turned back. I was able to stay in this middle, peaceful area fo…

A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.

I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.
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