MMO Asteroids
seb.ly
MMO Asteroids
1–10 of 86 posts
Re: MMO Asteroids
#2[deleted]
Re: MMO Asteroids
#3I love it but I think it would be more fun with teams.
Re: MMO Asteroids
#4Hah! Great fun. I've found the strategy for long-term survival is simply to stay in the spawning point, spin, and fire as many rounds as possible. I suspect this is because the damage you take for hitting another ship's shields is set high enough that the probability of taking bullet damage is roughly constant whether moving or staying in place, while the probability of taking damage while moving is much higher than that of taking damage while staying in place.
Anyone with a more careful attitude towards quantitative analysis than I care to verify?
Re: MMO Asteroids
#5There's no way, that's all just other players. TWO times a screenful of players, started to gank me.
Maybe I'm just a sore loser ahaha. Great game, anyway.
Re: MMO Asteroids
#6Apply the CounterStrike model of short 3 minute rounds and you'd have yourself an actual game here.
Re: MMO Asteroids
#7Lol yes this is lots of fun, however I seem to continously pickup some stalker hellbent on destroying me in particular and chasing me all across the universe. Well, atleast it makes me feel special :)
Re: MMO Asteroids
#8This is great. An MMO pong would be fun...
Re: MMO Asteroids
#9Could this be an April Fools gag?
I wish I had screencapped it, but at one point I found myself in the middle of the screen, watching four swarm-like quadrants of fellow ships (top-left, top-right, bottom-left and bottom-right) all moving in relative unison. Anytime a swarm started to get close to me, I would inch away for a few seconds before the swarm turned back. I was able to stay in this middle, peaceful area for an extremely long time before random stray fire eventually finished me off.
Re: MMO Asteroids
#10Add a tweet / FB share button :>