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Ardour 8.0

ardour.org

61–70 of 156 posts

Re: Ardour 8.0

#61

Earlier quoted context omitted.

It's more a matter of principle ? IMHO it should be illegal (for a for-profit corporation) to own both the OS and an application store (at least the kind featuring third-party software) - you cannot expect them to be a fair judge of who gets in there and who doesn't !

You can still run the software, but Apple make it harder to do so (you probably have to Google how to do it). You could argue this both ways, I think there's value to the defaults making it harder for your average user to run software which could be unsafe... just think how bad the malware problem used to be on Windows for example.

The malware problem used to be bad on Windows because everything had admin access. And the later "we don't have this program in our database, do you still want to execute it?" dialog wasn't too bad (especially when paired with an integrated blacklist of known malware !).

And why do you assume that other software distributors than OS makers aren't going to do due diligence ?

Re: Ardour 8.0

#62

Earlier quoted context omitted.

Putting a file into "that dir" also requires elevated permissions. (e.g. C:\Program Files\VSTPlugins )

Of course but the point is I do that myself. Installer just asks for permissions and does who knows what.

Then the binary does who knows what so in any case you are kind of bound to your trust in the vendor.

Re: Ardour 8.0

#63
post #58
post #41

Earlier quoted context omitted.

I believe most plugins expose their GUI only as an X window that needs to be nested in an application window, so any change here would require reimplementing the GUI of a lot of plugins. But even if we do want to take this hurdle, is it even possible yet? What interfaces are available to do this on Wayland and embed a plugin-drawn GUI in a GTK 3, GTK 4, Qt 5 and/or Qt 6 application? My guess is we still need a new sp…

AFAIU Ardour itself is still using GTK 2, which has no Wayland support. You can search around on the Ardour discourse, occasionally somebody asks about the porting effort to a newer GUI toolkit, but IIRC the Ardour devs think it's too much work for little gain.

Yes, it is a complicated work, but it will have to be done eventually.

Re: Ardour 8.0

#64
post #32

I'm not a musician, but I've been happily using Ardour to edit a podcast for many years now (paying for a subscription the whole time too) and I really like the workflow I arrived at with it. One particular feature I like is the ability to edit while playing the audio at 2x speed, which I use to do a quick first pass where I remove obvious things like dead air, coughs, uhms, etc., before doing a second pass at 1x loo…

> However, I've found that this feature has been worsened a bit since v6 How exactly?

In Ardour 5 I am able to simply slide the playback speed slider ("shuttle speed control") to start playing at >1x speed, and after releasing the mouse button it keeps on playing at that speed.

In v6+ the sliding part still works, but upon releasing it the slider springs immediately back to 1x, so I can't easily select a playback speed and keep it going. As a workaround there's the varispeed option, but for me it's not as intuitive (it uses semitones instead of "Xs" as its unit), and feels much less flexible. I could probably live with it if I was forced into it, but I much prefer v5's behavior.

Re: Ardour 8.0

#65
post #50

Maybe it's a bit off topic, but I think there is something on the website we can all take a note of: that is, on the download page, it says download "Ready-To-Run Program". Yep, not download "Binary", "Executable", "Package" or any of that non-sense (from user's perspective), just "Ready-To-Run Program", simple and clear, exactly what user wants when they open that page.

Have you tried clicking it? It takes you to a 2nd page where you select the OS. Then for me (Windows) to yet a 3rd page where I can chose the paid/free version. Clicking here on "Demo Version" takes you to the 4th page where you can finally download the setup binary. Which is an installer, the opposite of "Ready-To-Run"!!!

The opposite of Ready-to-run is source code.

Re: Ardour 8.0

#66
post #41
post #28

I love ardour, I wish only for native Wayland support.

I believe most plugins expose their GUI only as an X window that needs to be nested in an application window, so any change here would require reimplementing the GUI of a lot of plugins. But even if we do want to take this hurdle, is it even possible yet? What interfaces are available to do this on Wayland and embed a plugin-drawn GUI in a GTK 3, GTK 4, Qt 5 and/or Qt 6 application? My guess is we still need a new sp…

Interestingly, Presonus are now making Studio One available on Linux, and they are "wayland native". They came up with an "interesting" solution for plugins: they just create a rendering surface and have the plugins draw on that. How this deals with event handling is unclear at this time.

Re: Ardour 8.0

#68
post #64

Earlier quoted context omitted.

> However, I've found that this feature has been worsened a bit since v6 How exactly?

In Ardour 5 I am able to simply slide the playback speed slider ("shuttle speed control") to start playing at >1x speed, and after releasing the mouse button it keeps on playing at that speed. In v6+ the sliding part still works, but upon releasing it the slider springs immediately back to 1x, so I can't easily select a playback speed and keep it going. As a workaround there's the varispeed option, but for me it's no…

That is a really good point, thanks!

Re: Ardour 8.0

#69
post #63
post #58

Earlier quoted context omitted.

AFAIU Ardour itself is still using GTK 2, which has no Wayland support. You can search around on the Ardour discourse, occasionally somebody asks about the porting effort to a newer GUI toolkit, but IIRC the Ardour devs think it's too much work for little gain.

Yes, it is a complicated work, but it will have to be done eventually.

When do you believe that X Window API-using applications will cease to function?

Re: Ardour 8.0

#70
post #64

Earlier quoted context omitted.

In Ardour 5 I am able to simply slide the playback speed slider ("shuttle speed control") to start playing at >1x speed, and after releasing the mouse button it keeps on playing at that speed. In v6+ the sliding part still works, but upon releasing it the slider springs immediately back to 1x, so I can't easily select a playback speed and keep it going. As a workaround there's the varispeed option, but for me it's no…

That is a really good point, thanks!

I just realized you're an Ardour developer, so thank you for the awesome piece of free software, and I hope my comment didn't sound too whiny. I love Ardour and still recommend it to other podcasters at every chance I have, especially when I see people using Audacity for that task while Ardour is clearly the better option given its non-destructiveness.
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