- Fontemon: a game in a font https://www.coderelay.io/fontemon.html
- Dungeons & Directories: a text adventure in your file browser https://wheybags.com/dungeons_and_directories/ (disclaimer: I made this one)
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- Fontemon: a game in a font https://www.coderelay.io/fontemon.html
- Dungeons & Directories: a text adventure in your file browser https://wheybags.com/dungeons_and_directories/ (disclaimer: I made this one)
I wonder if OP can solve the AppleScript startup speed problem by rewriting it in… JavaScript? For half a decade now the underlying framework and the command-line tool (osascript) support AppleScript and JavaScript equally well. In JS there are simply a lot of things in the $ object.
V cool to get two super helpful AppleScript comments in 5 minutes!
If you enjoy this kind of "games in places they shouldn't be" thing, here's some more very silly projects: - Fontemon: a game in a font https://www.coderelay.io/fontemon.html - Dungeons & Directories: a text adventure in your file browser https://wheybags.com/dungeons_and_directories/ (disclaimer: I made this one)
I actually played a bit with font games and wrote Hexagone[1] to see what writing a font was like. I didn’t leave the experience that sure what game to build so it’s fun to have some inspiration.
[1] http://eieio.games/nonsense/hexagone-converting-hex-to-rgb-w...
My first implementation was using my first Mac's speech recognition to implement an interactive chistmas calendar, btw. So this was a nice reminder of that.
Thanks for sharing!
It is a matter of time until someone does it with the "Bad apple" music video.