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Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon

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1–10 of 28 posts

Re: Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon

#2
Woooo! This was a simple but great game, and the music was just GREAT. Also, you could pop open the PS1 CD reader, and put whatever Audio CD you had around, so you could play with custom music that, more or less, was followed by the game levels.

Re: Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon

#4
Love the game, even bought an E3 shirt for it from a random person via a google image search years back.

Might be worth just directly asking Masaya Matsuura about this if you get stuck, he's fairly accessible via facebook (or at least he used to be).

Also, I've done no machine learning stuff at all, but wouldn't something like Vib Ribbon be absolutely ripe for reverse engineering via finding trends in the kinds of levels produced on the basis of the kind of music played fed into them?

Re: Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon

#5
First encountered this game about a decade ago at the TATE gallery in London on an exhibition showcasing their newly created video game collection. Was immediately taken by the soundtrack and chased it down. Fantastic game, fantastic music

Re: Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon

#7
Thanks to everyone that got interested by the repo. Even if we left the project on the side we may be able to work on it. Unfortunately, it is REALLY hard to get this done as we are a really small team. And we lack motivation and knowedges as most of us never did any decompilation in the past, me included. Open-Ribbon Discord Server: [join via the github]

Re: Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon

#8

Love the game, even bought an E3 shirt for it from a random person via a google image search years back. Might be worth just directly asking Masaya Matsuura about this if you get stuck, he's fairly accessible via facebook (or at least he used to be). Also, I've done no machine learning stuff at all, but wouldn't something like Vib Ribbon be absolutely ripe for reverse engineering via finding trends in the kinds of le…

About that last point: yeah it should be something like that, the patent for it's system actaully goes into quite a bit of detail about it (if anyone's curious: https://patentimages.storage.googleapis.com/c3/3b/7a/f6f2da3... )

Re: Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon

#9

Love the game, even bought an E3 shirt for it from a random person via a google image search years back. Might be worth just directly asking Masaya Matsuura about this if you get stuck, he's fairly accessible via facebook (or at least he used to be). Also, I've done no machine learning stuff at all, but wouldn't something like Vib Ribbon be absolutely ripe for reverse engineering via finding trends in the kinds of le…

The algorythm used can be found in the game patents, they explain how they are analysing the audio waves in order to generate the map. For the default soudtracks, they are simply pre-created with a script file explainig the map format.

Re: Open-ribbon – A Project to reverse engineer the PS1 music game Vib-Ribbon

#10
Not sure if you are one of the people working on this. But some screenshots inthe readme would be nice for the unfamiliar :-)

This reminds me of the demo disc i got with my ps1, it had a music visualizer that also loaded into memory and then let you swap out a disc.

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