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Unreal Engine will no longer be free for all

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Re: Unreal Engine will no longer be free for all

#61
post #26

Very misleading article title. The licensing changes target big commercial usages outside of game development. (With revenue thresholds, similar to how it already works right now for game development.) For example, up until now Unreal has seen use in vfx for movie and tv production. The licensing model for Unreal was primarily oriented for game development, which meant that this wasn't generating any revenue for Epic…

Based on your bullet points here, I'm not sure what you find misleading? The headline doesn't specifically say outside of games, but I don't think that makes it misleading, especially because the "for all" makes it clear that it's only about some cases. And people generally know that games pay. Being announced in advance, not affecting previous versions... none of that is implied otherwise by the headline.

The title, especially in light of the stuff that went on with Unity, makes one think that this will affect a much wider group of people than it actually does.

Unreal was never "free for all". For game development, there has always been revenue thresholds.

The new licensing is around commercial use outside of game development, and will also be revenue threshold based. Meaning, just like with game development, if your project is making you money over X threshold, then the licensing kicks in.

The title is misleading.

Re: Unreal Engine will no longer be free for all

#62

Seems like every company these days are trying to figure out how to increase the rents that they collect. No actual value add, just trying to optimize to make that top line number go up. It feels very end-of-business-cycle.

Not sure you could argue that Unreal Engine hasn't provide any actual value, it basically helped spawn a whole new area in film production via the whole "Virtual Production Sets" that you can build with Unreal Engine.

Re: Unreal Engine will no longer be free for all

#63
post #62

Seems like every company these days are trying to figure out how to increase the rents that they collect. No actual value add, just trying to optimize to make that top line number go up. It feels very end-of-business-cycle.

Not sure you could argue that Unreal Engine hasn't provide any actual value, it basically helped spawn a whole new area in film production via the whole "Virtual Production Sets" that you can build with Unreal Engine.

I'm saying this pricing change doesn't add any value. I would be literally impossible to argue that UE doesn't add any value, which is why I'm not making that argument.

Re: Unreal Engine will no longer be free for all

#64
post #26

Very misleading article title. The licensing changes target big commercial usages outside of game development. (With revenue thresholds, similar to how it already works right now for game development.) For example, up until now Unreal has seen use in vfx for movie and tv production. The licensing model for Unreal was primarily oriented for game development, which meant that this wasn't generating any revenue for Epic…

Based on your bullet points here, I'm not sure what you find misleading? The headline doesn't specifically say outside of games, but I don't think that makes it misleading, especially because the "for all" makes it clear that it's only about some cases. And people generally know that games pay. Being announced in advance, not affecting previous versions... none of that is implied otherwise by the headline.

[deleted]

Re: Unreal Engine will no longer be free for all

#65
post #26

Very misleading article title. The licensing changes target big commercial usages outside of game development. (With revenue thresholds, similar to how it already works right now for game development.) For example, up until now Unreal has seen use in vfx for movie and tv production. The licensing model for Unreal was primarily oriented for game development, which meant that this wasn't generating any revenue for Epic…

Based on your bullet points here, I'm not sure what you find misleading? The headline doesn't specifically say outside of games, but I don't think that makes it misleading, especially because the "for all" makes it clear that it's only about some cases. And people generally know that games pay. Being announced in advance, not affecting previous versions... none of that is implied otherwise by the headline.

No, the headline is blatantly trying to elicit a negative response towards Unreal i.r.t. Unity's recent pricing change.

Re: Unreal Engine will no longer be free for all

#66
post #61

Earlier quoted context omitted.

Based on your bullet points here, I'm not sure what you find misleading? The headline doesn't specifically say outside of games, but I don't think that makes it misleading, especially because the "for all" makes it clear that it's only about some cases. And people generally know that games pay. Being announced in advance, not affecting previous versions... none of that is implied otherwise by the headline.

The title, especially in light of the stuff that went on with Unity, makes one think that this will affect a much wider group of people than it actually does. Unreal was never "free for all". For game development, there has always been revenue thresholds. The new licensing is around commercial use outside of game development, and will also be revenue threshold based. Meaning, just like with game development, if your…

> The title, especially in light of the stuff that went on with Unity, makes one think that this will affect a much wider group of people than it actually does.

If you look at the title and think of a different company, that's not the headline's fault. It doesn't even try to reference Unity.

Also what I said in my previous comment is relevant here.

> Unreal was never "free for all".

I accept that it's bad wording, but I don't see how that misleads anyone unless you thought the engine was completely free.

Re: Unreal Engine will no longer be free for all

#67

Earlier quoted context omitted.

Its not obvious at all how this is enshittification. UE5 was previously provided for free in non-video game contexts, as they clearly were trying to expand their presence in say film production. Now they've succeeded, they are charging for it, what is so unfair about it? Are they expected to provide the engine for free? UE5 is also constantly trying intensive innovation. So the product quality is going up, not going…

> imagine UE5 charging moviemakers by number of viewers Actors commonly demand a percentage of revenue. The main software package used for all the special effects demanding the same doesn't seem unreasonable.

Except UE5 is far from the main software package used for all the special effects.

Re: Unreal Engine will no longer be free for all

#68
post #65

Earlier quoted context omitted.

Based on your bullet points here, I'm not sure what you find misleading? The headline doesn't specifically say outside of games, but I don't think that makes it misleading, especially because the "for all" makes it clear that it's only about some cases. And people generally know that games pay. Being announced in advance, not affecting previous versions... none of that is implied otherwise by the headline.

No, the headline is blatantly trying to elicit a negative response towards Unreal i.r.t. Unity's recent pricing change.

Blatantly!

Please explain how this headline connects to Unity at all?

Yes we can assume a lot of people reading the headline will know about it... but I don't see this blatant connection. Would they have to explicitly say it's not like Unity in the headline to escape this?

They even put "non-gaming creatives" in the subheading. Maybe whoever posted should have copied that? If you post the link on most social media you'll automatically see the headline and the subheading.

Re: Unreal Engine will no longer be free for all

#69

Earlier quoted context omitted.

Its not obvious at all how this is enshittification. UE5 was previously provided for free in non-video game contexts, as they clearly were trying to expand their presence in say film production. Now they've succeeded, they are charging for it, what is so unfair about it? Are they expected to provide the engine for free? UE5 is also constantly trying intensive innovation. So the product quality is going up, not going…

> imagine UE5 charging moviemakers by number of viewers Actors commonly demand a percentage of revenue. The main software package used for all the special effects demanding the same doesn't seem unreasonable.

[deleted]

Re: Unreal Engine will no longer be free for all

#70
post #61

Earlier quoted context omitted.

The title, especially in light of the stuff that went on with Unity, makes one think that this will affect a much wider group of people than it actually does. Unreal was never "free for all". For game development, there has always been revenue thresholds. The new licensing is around commercial use outside of game development, and will also be revenue threshold based. Meaning, just like with game development, if your…

> The title, especially in light of the stuff that went on with Unity, makes one think that this will affect a much wider group of people than it actually does. If you look at the title and think of a different company, that's not the headline's fault. It doesn't even try to reference Unity. Also what I said in my previous comment is relevant here. > Unreal was never "free for all". I accept that it's bad wording, bu…

> If you look at the title and think of a different company, that's not the headline's fault. It doesn't even try to reference Unity.

Things don't happen in a vaccuum. The Unity fiasco is still fresh on everyone's mind. For any company anywhere in the gaming sphere to change their prices so soon - is going to draw comparisons to Unity. The fact multiple people are discussing this with you should prove that.

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