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Krita fund has no corporate support

fund.krita.org

31–40 of 223 posts

Re: Krita fund has no corporate support

#31
post #6

Earlier quoted context omitted.

Are they really paying a full time developer only 3000 €/month?

it should be noted that european developer salaries are SIGNIFICANTLY lower than US ones. US dev salaries have been completely skewed by stupid levels of VC money. European ones not so much.

Alternatively they've been completely skewed by the profit margins of the big software companies, where it turns out they print money regardless of how high payroll gets. As supporting evidence, VC funded startups pay less than said software companies.

It's interesting that Europe has abjectly failed to produce anything like Google or Meta. I'm not sure what the underlying reason for that is.

Re: Krita fund has no corporate support

#32

I'm migrating from Krita to Photoshop lately. Don't get me wrong, I love Krita. I used it for years and I wrote ~30+ bug reports. It's a positive thing -- I won't bother reporting bugs to Adobe cause I know they don't care, unlike Krita devs. However every time I need to collaborate with someone else, they use Photoshop. They use .psd like it's an interchangeable format[1]. Out of 10+ artists I've only seen one who d…

Maybe a stupid question, but if Krita can read/write .psd then why does this matter?

Re: Krita fund has no corporate support

#33
post #6
post #3

But they can already support like one and a half full time developers. Krita future looks bright.

Are they really paying a full time developer only 3000 €/month?

I do hope it's a fair and living wage for whomever is receiving it.

That said, I absolutely would take a significant pay cut to get to work on a project I cared about again. Golden handcuffs are not absolute.

Re: Krita fund has no corporate support

#34
post #27

I'm migrating from Krita to Photoshop lately. Don't get me wrong, I love Krita. I used it for years and I wrote ~30+ bug reports. It's a positive thing -- I won't bother reporting bugs to Adobe cause I know they don't care, unlike Krita devs. However every time I need to collaborate with someone else, they use Photoshop. They use .psd like it's an interchangeable format[1]. Out of 10+ artists I've only seen one who d…

is there an interchangeable format for this? .tiff? .ora?

If interchangeable format means non-proprietary then Krita's .kra is one. If it means a format designed to be used as interchangeable format then .ora.

If it means one that everyone uses then none.

Re: Krita fund has no corporate support

#35

I'm migrating from Krita to Photoshop lately. Don't get me wrong, I love Krita. I used it for years and I wrote ~30+ bug reports. It's a positive thing -- I won't bother reporting bugs to Adobe cause I know they don't care, unlike Krita devs. However every time I need to collaborate with someone else, they use Photoshop. They use .psd like it's an interchangeable format[1]. Out of 10+ artists I've only seen one who d…

Maybe a stupid question, but if Krita can read/write .psd then why does this matter?

Because just like the most "open source app reading/writing proprietary format" scenarios, it doesn't do it perfectly.

Even if you simply import a .psd and re-export it again as-is, it will still break things like smart objects and layer blending options.

It's not Krita's fault: .psd is not an interchangeable format. Implementing .psd support perfectly is basically implementing the whole PS itself. It's all the artists' "fault". But it doesn't change the fact that using Krita makes my days difficult.

Re: Krita fund has no corporate support

#36

This type of software is an excellent fit for "eventually open" licenses: https://news.ycombinator.com/item?id=12459492 This way, corporations and business users can pay to get the latest version and features just like commercial software, while the hobbyist community still gets a relative recent and feature-full release they can use for free, has source available and is guaranteed to become fully GPL code in 3-5 yea…

If I'm not mistaken, that's pretty similar to the reasoning behind BSL, which is even more "open" than "eventually open" - code is source available, anyone who isn't a competitor can use it however they want outside of competition, and in a fixed amount of time (max 4 years) the code becomes truly and entirely free to be used however one wants, including competition.

Re: Krita fund has no corporate support

#37
post #6
post #3

But they can already support like one and a half full time developers. Krita future looks bright.

Are they really paying a full time developer only 3000 €/month?

That would be a meaningful raise for me actually, but the skillset is a lot more specialized as well.

Re: Krita fund has no corporate support

#39

I'm migrating from Krita to Photoshop lately. Don't get me wrong, I love Krita. I used it for years and I wrote ~30+ bug reports. It's a positive thing -- I won't bother reporting bugs to Adobe cause I know they don't care, unlike Krita devs. However every time I need to collaborate with someone else, they use Photoshop. They use .psd like it's an interchangeable format[1]. Out of 10+ artists I've only seen one who d…

Why not Affinity Designer/Photo?

Re: Krita fund has no corporate support

#40

I like Krita's development ethos, but I really can't use the product at all. If I want software that doesn't respect my intentions, but provides the kitchen sink for functionality, I can find that better represented and supported in Adobe, Paint.Net, Paint Tool Sai; and those are just the raster comparisons. I honestly can't wait until design tools figure out what year it is and start developing blue-sky versions tha…

How would a new solution respect your intentions?

It would implement features specific to and invaluable for whatever I'm intending to work on, in such a way that I would feel like trying to do it any other way would be wasting my own time.

For an example, Clip Studio Paint - a tool unabashedly designed for and advertised to comic artists - has a design concept of a 'comic panel'. This lets you drag out a panel, instead of an arbitrary shape that you will use AS a panel. The panel, also an arbitrary shape, comes with functionality like "bleed" which allows you to continue drawing outside of the panel, but will truncate that content when you de-select the panel. It includes concepts like "path rendered borders" so that you can do weird stuff with borders that you wouldn't want to do with an arbitrary shape (like have characters break through them).

So, you end up with a nice little feature that can ABSOLUTELY be recreated in other programs. Nothing in that "panel" feature couldn't be done with a series of steps and possibly some macros in other applications. The problem is, it's all of that setup (wasting my time) instead of just having the feature available because it's a well-known process with well-known problems. These are the people who are best suited to know what good processes look like, and can build the best kinds of tools for those well-known processes. Of course, they have to keep up to date, but that's any software in any industry.

Just to head off any assumption that I prefer CSP or something, I will say that they fall woefully behind on other stuff that is not comic related (understandable because of their history, but still a hindrance to me using it). That aside, a separate example is that every single drawing program should have the ability for you to move "tool settings" onto another device. No question. I should be able to work from my tablet, and pick colors on my phone. Or work from my desktop and change brushes or sizes or store values from one project, while I open the next desktop tab for a different project, all on my second screen. As far as I know, none of them do this.

The overall point being "We've designed apps to work with data like a computer uses that data. I would like it if we started designing apps that work with data however they have to in order for humans to work with 'concepts' in whichever way they understand those concepts (to the best of their ability, which is pretty able these days)."

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