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Show HN: Classic Video Poker

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141–150 of 223 posts

Re: Show HN: Classic Video Poker

#143

Video Poker! just yesterday a video on YouTube was interviewing a old man about his years as an enforcer for an active New York City organized crime group - video poker was explicitly one of his stories about how they ran the gambling rooms. The machines were part of gambling equipment that they were supplied with from another crime group, in exchange for a cut of the profits. Not long after, the "pizza-gate" events…

https://en.wikipedia.org/wiki/Mafia_Commission_Trial

Re: Show HN: Classic Video Poker

#145
post #119
post #27

I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track down bugs. Proper variable inspection would be a life saver, for instance.

I have no clue about game development, apologies for the basic question. When does one use Unreal and when does one use Godot? Or does it not matter?

I'd summarize it as: The Unreal Engine, especially in the 3D realm, gives you a far higher ceiling of possibilities, but it requires a lot more work and effort to use it. Godot, Unity, GameMaker, RPG Maker, RenPy and many more limit your options, but also need less work to get something going.

If you have 1-10 people trying to make something cool, you'd never reach for the Unreal Engine because it is just so much stuff to lift and juggle. If you're a large AAA studio looking to make Fallout 5 though... Godot might end up a bit limiting.

Re: Show HN: Classic Video Poker

#146
post #145
post #119

Earlier quoted context omitted.

I have no clue about game development, apologies for the basic question. When does one use Unreal and when does one use Godot? Or does it not matter?

I'd summarize it as: The Unreal Engine, especially in the 3D realm, gives you a far higher ceiling of possibilities, but it requires a lot more work and effort to use it. Godot, Unity, GameMaker, RPG Maker, RenPy and many more limit your options, but also need less work to get something going. If you have 1-10 people trying to make something cool, you'd never reach for the Unreal Engine because it is just so much stu…

Thank you, this gives me some idea

Re: Show HN: Classic Video Poker

#147
post #65

I’m curious about your experience with GDScript - which I presume is new to you - because it’s been a stumbling block for me trying Godot.

Its possible he also used the C# variant of Godot. I find GDScript easier for myself, though I come from a Python background. I highly recommend learning Python basics. There are nuanced differences, I think of GDScript as a Python / JavaScript type of language, has the syntax of Python but has some JS / TypeScript things to it.

The current V4 of Godot doesn't support web export via C# - unless it's on a dev branch maybe?

Re: Show HN: Classic Video Poker

#149

There are alternatives to Godot, in particular I'll mention ZimJS https://zimjs.com/about.html#features Like you, I recently created an online casino game, Cheat at Blackjack https://play.cheatatbj.com/ and used ZimJS for all of the animation. I considered Godot but found it simpler to do everything in client-side JS. Zim's web site is definitely a bit "out there" but the animation features are quite good and it allo…

Interesting idea. Is this being played at any casinos yet? I'm curious how you sell them on the house advantage being real (e.g. a white paper, or some kind of insurance guarantees?).

One thing your game could use is a "repeat bet" button.

Re: Show HN: Classic Video Poker

#150
post #40

The visuals are perfect, looks very much like a CRT...nicely done. I think I found a bug though...pair of Aces doesn't pay as "Jacks or Better": https://imgur.com/a/78B3oPV

Aces are the low card in the game. You are not the first person to say this! I need to look at the math again to make them high cards...

However in my opinion (at risk of getting everyones ire) - I think the ace is the "1" card.

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