as an aside: I'm currently a low-level systems programmer working on distributed database internals, but I'm looking to transition into 3D animation / game design because the combination of programming, visual creativity, math & physics sounds attractive to me. How much time would it take me to start creating non-trivial content and be able to charge for my work?
I’m not OP but I’ve been doing game dev for 15 years professionally for the same reasons you mentioned. I’ll be honest up front though, it’s not a great field if you’re going into it trying to make money, but it can be incredibly satisfying. As far as how long it’ll take, that depends on what kind of things you want to make and how much time/effort you’re willing to put into them, especially on the visual polish side…
Show HN: Classic Video Poker
111–120 of 223 posts
Re: Show HN: Classic Video Poker
#112Re: Show HN: Classic Video Poker
#113Ended on a hand of: K J A A Q and did not receive the Jacks or Better $1 payout. According to a brief search about the rules of video poker, a pair of aces is considered better than a pair of jacks.
Re: Show HN: Classic Video Poker
#114It's nice but the CRT filter in a big monitor burns my retinas. CRTs didn't look like that unless you got too close to the screen. I guess I'm supposed to move away from the screen but then I can't reach the mouse, :)
Re: Show HN: Classic Video Poker
#115as an aside: I'm currently a low-level systems programmer working on distributed database internals, but I'm looking to transition into 3D animation / game design because the combination of programming, visual creativity, math & physics sounds attractive to me. How much time would it take me to start creating non-trivial content and be able to charge for my work?
Re: Show HN: Classic Video Poker
#116Re: Show HN: Classic Video Poker
#117This is more a question of curiosity than one of judgment: why does it take so long to load? I guess I expected it to be very fast because of the relative simplicity. Forgive me, I know nothing about Godot or Unity. This is still very cool.
Godot packs the whole engine runtime when packing the game no matter the platform, but in this case it's also probably because the internet connection on the server is slow - https://lfgslots.com/classicvideopoker/index.wasm (26MB, main engine runtime) took me 22s to load, and https://lfgslots.com/classicvideopoker/index.pck (16MB, game resources) 34s.
Re: Show HN: Classic Video Poker
#118Re: Show HN: Classic Video Poker
#119I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track down bugs. Proper variable inspection would be a life saver, for instance.