Show HN: Classic Video Poker
101–110 of 223 posts
Re: Show HN: Classic Video Poker
#102This is amazing work, well done! I haven't seen such a great CRT effect but I would love to see that kind of effect available as something you could overlay on old retro arcade games.
Re: Show HN: Classic Video Poker
#103Re: Show HN: Classic Video Poker
#104Went up to $60 and then went bankrupt. Reminded me of why I don't play gambling games.
Re: Show HN: Classic Video Poker
#105I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track down bugs. Proper variable inspection would be a life saver, for instance.
If you're using C# instead of GDScript you can use Visual Studio (or VS Code or Rider) and get access to all the debugging tools available in those IDEs. You can also use VSCode for GDScript but I've never tried it so not sure how the debugging experience is with that.
Re: Show HN: Classic Video Poker
#106A. I forgot how addictive video poker is, and B. $250 max payout for a straight flush is crazy low!
Re: Show HN: Classic Video Poker
#107Re: Show HN: Classic Video Poker
#108Re: Show HN: Classic Video Poker
#109I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track down bugs. Proper variable inspection would be a life saver, for instance.
And this is the magic of open source and the current situation. There will be many like you and a few with the dedication and skills to make that happen for the benefit of us all. The Unity move was VERY silly considering the state of Godot and Unreal. Literally treating your entire user base like that. I spent $400 for the Pro license when I was a poor Uni student back in '09 and it didn't translate to the newer ver…
Re: Show HN: Classic Video Poker
#110Looking good, except no payout on a pair of Aces like others mentioned. I'm in the market to learn Godot, and have already done a couple tutorials. What did you find was the best resource for learning Godot? And do you code in C# or GDScript while using it?