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Show HN: Classic Video Poker

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41–50 of 223 posts

Re: Show HN: Classic Video Poker

#42

Earlier quoted context omitted.

I have a hard time actually making games. Not in Unity or Godot specifically, but games in general. I end up going down rabbit holes in the infinite. Like, I was making a puzzle game, where you need to move pieces in a way to move from A to B. I ended up theming it as crossing a river where A and B are on different sides. I think I've spent 95% of my effort on that game on writing a water shader with the look and fee…

This is art. Art shouldn't be confined to foreign interests like making money

ars gratia artis

Re: Show HN: Classic Video Poker

#44
AH, memories. Card faces are from real machine - Novomatic American Poker 2 - back in time did lot of hacks on this platform. Even wrote a emulator in x86 assembly to speedup the development.

This Godot game is quite good to recreate the atmosphere of the ancient video poker machine. Lacks only cards autohold and sound could be a bit more polished, but these are minor things that could be easily improved.

Re: Show HN: Classic Video Poker

#50
post #27

I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track down bugs. Proper variable inspection would be a life saver, for instance.

If you're using C# instead of GDScript you can use Visual Studio (or VS Code or Rider) and get access to all the debugging tools available in those IDEs. You can also use VSCode for GDScript but I've never tried it so not sure how the debugging experience is with that.
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