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Draggable objects

redblobgames.com

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Re: Draggable objects

#4
This is a great resource and a perfect example of what clear explanations, code and visual aids can do to help you learn a wide range of algorithms.

Re: Draggable objects

#6
Amit was an instrumental part in the development of one of my favorite video games, Realm of the Mad God. It was a masterpiece of the Flash game genre, and its guild feature introduced me to many lifelong friends.

Re: Draggable objects

#9

Amit was an instrumental part in the development of one of my favorite video games, Realm of the Mad God. It was a masterpiece of the Flash game genre, and its guild feature introduced me to many lifelong friends.

RotMG has a great idea that I wish more games would copy: difficulty scales with elevation. If you want to take it easy, stick to the coasts. If you want a challenge, strike inland towards the mountains (or follow a river upstream). It's a great way of intuitively expressing difficulty ranges across a sprawling world map, and I remember being disappointed the first time that I played Skyrim that it didn't seem to do the same.

For posterity, here's Amit on map generation: https://simblob.blogspot.com/2010/01/simple-map-generation.h...

Re: Draggable objects

#10
speak of the devil! i've been putting together a little board game in Godot in my free time, and just finished devouring all of the hexagon content this week.

Amit's work is awesome! Right up there with Inigo Quillez's site on graphics in terms of informativeness and fascination in his own domain.

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