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Linux interop is maturing fast thanks to a games console

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Re: Linux interop is maturing fast thanks to a games console

#2
It's good to see an assumption I had, be validated. The assumption was that Linux would struggle to make a dent in the desktop market until it managed to make a tempting proposition for gamers. Projects like WINE tried, but there's just not enough you can do only with open-source contributors, with such a massive undertaking. I'm happy that a big company is finally backing this effort and with nvidia open-sourcing their gpu kernel modules, I'd say exciting times are up ahead :)

Re: Linux interop is maturing fast thanks to a games console

#3
post #2

It's good to see an assumption I had, be validated. The assumption was that Linux would struggle to make a dent in the desktop market until it managed to make a tempting proposition for gamers. Projects like WINE tried, but there's just not enough you can do only with open-source contributors, with such a massive undertaking. I'm happy that a big company is finally backing this effort and with nvidia open-sourcing th…

just to be pedantic, the valve devs are absolutely open source contributors, they just happen to be paid to do it.

Re: Linux interop is maturing fast thanks to a games console

#4
post #3
post #2

It's good to see an assumption I had, be validated. The assumption was that Linux would struggle to make a dent in the desktop market until it managed to make a tempting proposition for gamers. Projects like WINE tried, but there's just not enough you can do only with open-source contributors, with such a massive undertaking. I'm happy that a big company is finally backing this effort and with nvidia open-sourcing th…

just to be pedantic, the valve devs are absolutely open source contributors, they just happen to be paid to do it.

It's great that Valve is willing to pay them for it. It's a bit sad that such capital investment from a commercial party is necessary, but I can live with that.

As someone who has just switched to Linux gaming, I've got to say it's working great. Maybe it's slightly less stable, but not by much, and performance is excellent.

Re: Linux interop is maturing fast thanks to a games console

#7
post #4
post #3

Earlier quoted context omitted.

just to be pedantic, the valve devs are absolutely open source contributors, they just happen to be paid to do it.

It's great that Valve is willing to pay them for it. It's a bit sad that such capital investment from a commercial party is necessary, but I can live with that. As someone who has just switched to Linux gaming, I've got to say it's working great. Maybe it's slightly less stable, but not by much, and performance is excellent.

it was the opposite for me, I was tempted into getting the steam deck because it seemed like a fun device and an exciting new frontier for linux, and it's gotten me into gaming in a way I haven't been since college.

Re: Linux interop is maturing fast thanks to a games console

#8
It's interesting how this is just like how when Linux started being used in super computers we saw a similar creeping feature improvement for everyone else.

I think that will always be one of the strongest points of Linux, the variety of different areas improvements can come from.

Re: Linux interop is maturing fast thanks to a games console

#9
post #4
post #3

Earlier quoted context omitted.

just to be pedantic, the valve devs are absolutely open source contributors, they just happen to be paid to do it.

It's great that Valve is willing to pay them for it. It's a bit sad that such capital investment from a commercial party is necessary, but I can live with that. As someone who has just switched to Linux gaming, I've got to say it's working great. Maybe it's slightly less stable, but not by much, and performance is excellent.

> It's a bit sad that such capital investment from a commercial party is necessary

I think it's great that someone invests. That investments are necessary is no sadder than that salaries are necessary for your work. It's just a normal part of work/life where the alternative would be to do it for free, out of passion. But you also have to make a living.

Re: Linux interop is maturing fast thanks to a games console

#10
post #2

It's good to see an assumption I had, be validated. The assumption was that Linux would struggle to make a dent in the desktop market until it managed to make a tempting proposition for gamers. Projects like WINE tried, but there's just not enough you can do only with open-source contributors, with such a massive undertaking. I'm happy that a big company is finally backing this effort and with nvidia open-sourcing th…

It's interesting to see Apple basically imitating this with their porting toolkit. The net result is game developers being presented with two growing ecosystems for the same game simply by ensuring they stay compatible with both. With their VR stuff coming out soon, there could be a big push to get some games going there.

Either way, if you are a game developer, ensuring the games work fine via proton and Apple's porting kit should be a no-brainer. Basically, it should just work mostly without too much effort. All you need to do is a bit of Q&A and maybe avoiding to use some stuff that is problematic or coming up with some workarounds for those things. Neither ecosystem is very big. But at the same time, growing your market by a few percent is always nice. It's big enough that not supporting that is becoming an odd choice to make.

I've been using Steam on my Manjaro laptop for some casual gaming. The setup was pretty easy and I'm able to run most of my steam library. I'm not much of a gamer but I've bought some things over the years. And most of those things stopped working on macs. My guess is that Valve is starting to see a lot of Linux users with steam accounts that don't own a Steam Deck. It wouldn't surprise me if that's actually most of their Linux users.

As for OSS, Wine is basically very successful thanks to efforts like this. Most successful OSS projects need active users and, like it or not, the private sector tends to be by far the largest stakeholder in these projects. Wine as a hobby project was basically a bit of a niche thing. They got a lot of amazing stuff done of course. But it was kind of a bit of a pain to set it up and use it and progress was slow. Also support for a lot of games was a bit lacking and very dependent on the community chasing that. Steam makes this super easy and they made huge progress with getting a lot of games working. More importantly, they are big enough that game developers themselves now care about compatibility. And that's of course more commercial users.

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