Earlier quoted context omitted.
"The Unity Web Player is not currently compatible with the operating system that you appear to be using." Linux (Mint 12 / Ubuntu 11.10)
Frankly, even if the plugin is available, IMO the GPU drivers are so unreliable that it would be a hell to support and work around all the different bugs for such a limited audience, and I'm writing that on OpenSUSE 12.1 developing in gVim and experiencing random Gnome Shell crashes every 30-60 minutes (shell just shows background image then comes up in 2-3 secs) on ATI drivers. Opensource drivers are stable but have…
What Adobe’s new pricing for Flash means for social game developers
41–50 of 65 posts
Re: What Adobe’s new pricing for Flash means for social game developers
#42Adobe just figured out a new scheme to make themselves even less appealing. Bravo.
Re: What Adobe’s new pricing for Flash means for social game developers
#43Re: What Adobe’s new pricing for Flash means for social game developers
#44Re: What Adobe’s new pricing for Flash means for social game developers
#45Earlier quoted context omitted.
Very true. The SDK is free, but it's not like you're getting XCode or Visual Studio with that download. Their IDE (based on Eclipse, right?) is $500.
The flex IDE is based on Eclipse and it's awful to use
Re: What Adobe’s new pricing for Flash means for social game developers
#46Earlier quoted context omitted.
"I can't understand why Adobe is making these decisions when they're competing with an upcoming technology that has a such large & growing fanbase." I think Adobe is currently a divided company. Part of it want to remain with Flash and view HTML5 as a competitior, while the other part is into HTML5 and see it as the future. Adobe makes their money from development tools, after all. The technology used to present the…
I don't see a division between Flash & HTML. I see it as a division between their legacy as a creative platform vs. their focus on enterprise SaaS.
Of course that's silly and I'm revealing my biases here a little, but sometimes this degree of cynicism turns out to be right.
Re: What Adobe’s new pricing for Flash means for social game developers
#47Flash is getting less and less useful for web-browser development. Javascript + HTML5 is so much better.
Re: What Adobe’s new pricing for Flash means for social game developers
#48Earlier quoted context omitted.
You cannot possibly put HTML5, mostly three.js at this time (thank you Mr Doob, you rock Sir), at the same level as what Flash is able to do on a browser or what Flex is able to do on mobile. It is also not supported in some present browsers. Neither targets "social gaming" at all. Adobe is doing HD specs at 60 fps, full GPU render support. What other cross plat does this in the browser at this point and what other c…
I actually do not think HTML5 is a replacement for Flash (thus my second paragraph). Regardless of the utility and capability of Flash, it is no longer a universal platform. Since it is losing market share (browser with flash / browsers without), I would assume people in the social gaming area are starting to look at other platforms with HTML5 having the largest market share.
Let us see how people like Mr Doob push javascript and the progress that comes in adopting easier render pipelines, it is promissing at this point. maybe everyone is going to want to have the next V8. Maybe webkit, html5 and canvas3D are going to have to get along in the end because social gaming is not part of a area but it exists in a place with some irregular border lines. Maybe some big engine comes and saves the day.
Re: What Adobe’s new pricing for Flash means for social game developers
#49Am I missing something, or does he really spend 5/6ths of his income on marketing his product?
Re: What Adobe’s new pricing for Flash means for social game developers
#50Earlier quoted context omitted.
I don't see a division between Flash & HTML. I see it as a division between their legacy as a creative platform vs. their focus on enterprise SaaS.
I see it as a bunch of MBAs hearing of Facebook's user base, Zynga's Flash games, and Apple's app store revenue and being driven mad with jealousy and using the term "uncaptured revenue" to convince themselves that this course of action is right. Of course that's silly and I'm revealing my biases here a little, but sometimes this degree of cynicism turns out to be right.