Ask HN: I spent months building an app and now I don't know how to get users
71–75 of 75 posts
Re: Ask HN: I spent months building an app and now I don't know how to get users
#72Earlier quoted context omitted.
You mention "services like tutoring, babysitting, pet sitting, transportation, home repair, and various other tasks they could carry out after their working hours.". Anyone looking for a babysitter will firstly need someone local and someone they can trust their baby with. And there already exist several services catering such needs. Your first users will all have to be from same neighbourhood for the app to be usefu…
Exactly, creators should offer services in their community to people they know and people their friends know. I know there are multiple platforms that give people the ability to offer their services but they are based on good reputation and ratings which takes a long time to build. The idea behind Taskwer is to have a place where people who need to raise funds quickly, can come, create a campaign, offer services most…
Also "offer services mostly to people they know" conflicts with your business. If I am offering services to people I know, I message them, and they pay me cash. Why would a 3rd party be involved in it ? Unless you're offering some sort of checks / security, at which point you're competing with the existing services.
Re: Ask HN: I spent months building an app and now I don't know how to get users
#73I am not sure where the app would fit. Besides renaming "workers" to "Creators" and "employers" to "Supporters", isn't it like "services offered" on a traditional newspaper classified ad column? (or nowadays Facebook, Craigslist or similar)
Well, it is in a way, but with a story. People can raise funds for something, very often very important like paying rent or mortgage so it's not just work-money exchange between them. It's more, when a person buys a service, they also did something good, they helped someone.
In an ordinary "service offered" the "workers" get some money from the "employers" in exchange for some work done.
This money is then spent for "good" things needed by the workers or their families like rent, food, fuel, etc. OR for "bad" things like - say - alcohol, drugs, betting, etc. without the "employers" having any control on it.
The "moral" aspect is completely missing, while in your version somehow you introduce it, but only because of a "preliminary story", that may (or may not) be true.
So, you have two "workers" offering the same services, let's say dog sitting, for the same amount of money, let's say 20$ per hour, the first one's story is "I need money for rent.", the other one's is "I need the money to help pay medical bills for my mother".
Do you choose one or you flip a coin?
And what happens when a third one asks for 18$ per hour saying "I need the money to buy a ticket for concert"?
Re: Ask HN: I spent months building an app and now I don't know how to get users
#74> After the campaign is launched, creators can begin receiving orders from their supporters, discuss details, create customized offers, and more. On an agreed-upon date, creators would complete their tasks, the supporter would confirm that the task has been completed, and creators would get paid. So it sounds like of like Upwork/Fiverr/etc, but with a story about why the person is trying to raise money, and an end da…
> So it sounds like of like Upwork/Fiverr/etc, but with a story about why the person is trying to raise money, and an end date/amount for their offer? More like GoFundMe because there is a cause and Taskrabbit as people are offering services. > And if I'm making decent money through your platform, why would I want to stop when I reach the $1000 goal (or whatever I set)? Right now, the focus is on raising funds for a…
Re: Ask HN: I spent months building an app and now I don't know how to get users
#75I like the concept of crossover of fund-raising platform and freelance marketplace. It allows for organization of exchange that is smarter from societal design / functional viewpoint (which is kind of things I like a lot).
I can't give advice about how to get users, but will discuss the concept itself. Remember that you might miss better ideas if you guide your project solely by users' reactions.
Note that if your service doesn't require accountability from creators for spending earned money, it will functionally be simply a Taskrabbit clone with a light decoration of "fundraising causes" added and a focus on local community. This seems relatively hard to justify when there is Taskrabbit already.
I think that most people care little whether someone they hire needs to "pay rent" or anything else, unless the person is significant to them so that they would help them without strict conditions / obligations. So, your idea works in the case of friends or other significant persons to one, without need to make any kind of guarantees about the spending of payments. Allowing only this and limiting causes to "personal", though, would be an unfortunate omission in the design. Consider another way to use your service: creator in their campaign sets promises about spending of payments which legally (or otherwise effectively) bind them, and then unrelated strangers who nevertheless like these promises, find and accept the offer. So your service would have both angles of helping people from local community personally and helping specific projects from anywhere.
Political meaning of this: In essence, the obligations become another half of the goods provided, which may rise the amount of payment. This will result in that offers of products unrelated to each other "purely utilitarianly", will get "married to each other", become interdependent in bundles more fit than independent offers, which is sign of market participants' stronger moral control of society.
My idea of how your service should handle it: a creator creates a set of service offers and a set of causes independently, then links each offer to a subset of causes (in simplest cases, there will be only one cause or all of creator's offers will be linked to all their causes). In each offer, a creator sets one or more default proportions. A buyer either selects a default proportion or sets a custom proportion; it defines which fraction of payment goes to which cause. Every transaction records the proportion, and the obligation-checking mechanism would calculate from all transactions target sums to use in checking. There could be a dummy cause which is checked trivially so that a creator can consume a pre-agreed fraction of payment freely. Example: 70% - Some Noble Cause (creator is accountable for it in a concrete way); 30% - dummy cause (promise is trivially fulfilled, e. g. creator is free to spend this any way). Every element of proportion could have a part fixed by creator and a part variable by buyer, so you could support complex rules for proportions acceptable by creator: for example, 30% on Cause A, 10% minimum on Cause X and on Cause Y, 20% more are distributed between causes X and Y by buyer's choice and remaining 30% are free spending. You can see here how this can become a lifestyle: people would pledge fraction(s) of their earning to charities or generally to causes, they would share their campaign pages... this could become a social media! Consider this. Including the dummy cause, every proportion sums to 100% minus fees for your service. You can also add a kind of payment-doubling mechanism: a buyer allocates X% of payment to a cause, yet Y% is verified spending of, where (Y-X)% automatically comes from somewhere else.
All in all, I think this supplemented variant of the idea is very good and interesting and I want to see it in reality. Thank you for developing this kind of ideas.