Before we start another huge chain of people saying this is the death of Flash because all the developers will leave the platform due to revenue sharing, please read what the requirements actually are. This will only apply to very specific apps and developers. Unless you are planning to use Unity or UnrealEngine in Flash, this will most likely not apply to you.
What Adobe’s new pricing for Flash means for social game developers
11–20 of 65 posts
Re: What Adobe’s new pricing for Flash means for social game developers
#12This 9% completely changes the distribution model. Previously when you made a swf, it's yours to keep and do as you want. You paid for the tools to make it, in the same way you pay for a hammer. Now you're being charged for running the swf in certain ways, which will make policing it hard, scare off new developers and cause pointless lawsuits.
Re: What Adobe’s new pricing for Flash means for social game developers
#13IE 10 touch and iOS won't work with Flash anyway, so I would hope social game developers are at least looking at HTML5 for their next projects. I sometimes wonder why their isn't a cross platform "game browser"? It seems one of the cross platform game engines could do a much better job than flash. Adoption is a problem, but people seem to be able to download a lot of apps these days.
A big reason that Flash still wins for game development is that audio support sucks in HTML5 and silent games are no fun. An example - Mobile Safari only lets you play sound on one channel.
Re: What Adobe’s new pricing for Flash means for social game developers
#14Our site is for 8-12 year old kids, so it's not the most technical audience. The Unity plugin installs in a few seconds without requiring admin rights--even most computers under corporate lockdown can install it. We've had a total of one customer service complaint, which was resolved with a little explanation.
In conclusion, just for 3D content just forget flash and go straight to the Unity plugin.
Re: What Adobe’s new pricing for Flash means for social game developers
#15IE 10 touch and iOS won't work with Flash anyway, so I would hope social game developers are at least looking at HTML5 for their next projects. I sometimes wonder why their isn't a cross platform "game browser"? It seems one of the cross platform game engines could do a much better job than flash. Adoption is a problem, but people seem to be able to download a lot of apps these days.
A big reason that Flash still wins for game development is that audio support sucks in HTML5 and silent games are no fun. An example - Mobile Safari only lets you play sound on one channel.
HTML5 may get there someday, but Unity is already there now.
Re: What Adobe’s new pricing for Flash means for social game developers
#16As far as I know there's no way for anything written in ActionScript to use ApplicationDomain.domainMemory, so this really does only apply to C/C++/Unity games targeting the Flash runtime (something that's not even possible yet). It wouldn't affect any game currently on Kongregate as far as I know. Still not a good sign though. If you've got great developer tools, then charge for the tools!
Re: What Adobe’s new pricing for Flash means for social game developers
#17Before we start another huge chain of people saying this is the death of Flash because all the developers will leave the platform due to revenue sharing, please read what the requirements actually are. This will only apply to very specific apps and developers. Unless you are planning to use Unity or UnrealEngine in Flash, this will most likely not apply to you.
Right now it applies to very specific apps and developers. Tomorrow, if this model shakes out favorably to Adobe, it may not. The frog boils slowly.
EDIT: Uh-oh, somebody downvoted this. Quite worrisome, because right now it only applies to my comment, but tomorrow, it may not. Right? Because apparently one data point constitutes a trend.
Re: What Adobe’s new pricing for Flash means for social game developers
#18IE 10 touch and iOS won't work with Flash anyway, so I would hope social game developers are at least looking at HTML5 for their next projects. I sometimes wonder why their isn't a cross platform "game browser"? It seems one of the cross platform game engines could do a much better job than flash. Adoption is a problem, but people seem to be able to download a lot of apps these days.
Re: What Adobe’s new pricing for Flash means for social game developers
#19I'm an Adobe Flash fanboy, but even I'm starting to become pro HTML5 for rich media. I can't understand why Adobe is making these decisions when they're competing with an upcoming technology that has a such large & growing fanbase. This 9% completely changes the distribution model. Previously when you made a swf, it's yours to keep and do as you want. You paid for the tools to make it, in the same way you pay for a h…
I think Adobe is currently a divided company. Part of it want to remain with Flash and view HTML5 as a competitior, while the other part is into HTML5 and see it as the future. Adobe makes their money from development tools, after all. The technology used to present the content is less important as long as people use their tools, even if Flash player gave them a sort-of monopoly on it's creation.
Re: What Adobe’s new pricing for Flash means for social game developers
#20As far as I know there's no way for anything written in ActionScript to use ApplicationDomain.domainMemory, so this really does only apply to C/C++/Unity games targeting the Flash runtime (something that's not even possible yet). It wouldn't affect any game currently on Kongregate as far as I know. Still not a good sign though. If you've got great developer tools, then charge for the tools!
The funny thing is that Adobe does charge for the tools. Flash Professional retails for $700!