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Meta Quest 3

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Re: Meta Quest 3

#231
post #81

Got a 2 on accident, an aunt was dazzled by ideas of exercising and meditating and was wildly underwhelmed by the actual experience, and gifted it to my family. Kind of fun to have around very occasionally, but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." Would never pay good money for one. (and this is from a household where the Steam Deck is absolutely an essential toy.)*…

> but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." I saw a reviewer mention that VR is like "having your favorite amusement park ride at home": it's awesome, but at the same time you're not going to ride a roller coaster for 3 hours everyday. VR can be loads of fun, but I still find it exhausting, and very focus demanding. It will, for me, always remain a nice plus, but nev…

> having your favorite amusement park ride at home

I dunno, I'm still waiting for a good recreation of Haunted Mansion in VR.

Re: Meta Quest 3

#232
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

I've found BigScreen (https://www.bigscreenvr.com/software) to be a fairly compelling killer app case for VR. Besides being able to trick your eyes into thinking they're in a movie theater, the social elements are great. On a weekly cadence I jump into a shared room with 6+ of my friends and we pick a bad movie to watch together as we MST3k it. There's something about positional audio when talking with someone that makes it easier to replicate the experience of hanging out in person versus a video meet.

We've been doing this since the pandemic started and it's the #1 way I stay in touch with a bunch of friends now. It's also ruined real life movie theaters for me since I'm used to being able to talk with friends while watching. We'll actively wait for a movie to hit streaming before "seeing it in the theaters" with each other.

All of this was already possible with the Quest 2, but I'm interested to see how the quest 3 can further make those hangouts feel even closer to the real thing. Dunno if it will be a big enough leap for everyone to jump from the 2 to the 3, but if the visuals comes through sharper, or the sound is better, or the controller is easier to hold for 2 hours - any of those things would be a win.

Re: Meta Quest 3

#233

Earlier quoted context omitted.

Quest 2 grew the VR market by ~10x. What was the killer app? Beat Saber is the first install, but not what kept it going for 3 years. It's the ecosystem. VR Chat for some, social game for others, immersive experiments like Bonelab, and a few studio titles. I'm glad Meta didn't hype the Quest 3 too much. It's easy for VR expectations to outrun current tech. VR seems to be in the trough of disillusionment where it's mo…

Beat Saber is still hella fun. I know some people that just play that (but play it daily) on their Quest. I'm not sure Facebook is particularly happy about that, however, since those people aren't buying apps or making them much money (maybe just the occasional song pack). I'm guessing Beat Saber is the only reason the Quest is even sold in Japan and Korea.

honestly, if the quest weren't tied to an account I would have considered getting one just to play beat saber too. it's fun and you feel like you're getting exercise at the same time.

Re: Meta Quest 3

#235
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

The killer app is a fun way to do fitness either alone or socially without having to go to the gym and without getting bored since the workouts are dynamic and unreal ie dodging bullets and fighting monsters

If you’re not active, and don’t want to be active; you’re not going to like it beyond watching movies in a virtual movie theater

Re: Meta Quest 3

#236
post #163

I am just waiting until Valve releases an open, PC based competitor to the meta quest.

when has Valve released anything 'open'? (at least with regards to end-user products..)

I mean, you can install Windows or whatever distro you'd like on the Deck. Not sure what more you could want, honestly.

Re: Meta Quest 3

#237
> DRAM > 8 GB. 33% memory compared with Meta Quest 2, giving you more support to play > your favourite apps with optimal performance.

Umm... So they are bragging about how they put in less DRAM?

Re: Meta Quest 3

#238

Earlier quoted context omitted.

A lot of kids are spending most of their waking hours in VRChat right now. It's pretty addicting once you have a group of friends in there...

Also (as lots of adult VRChat users will complain about), it's a way to get free babysitting from the internet for your kid.

The internet babysits the minds of children and adults alike. Go to any restaurant and you'll see entire families all glued to their phones.

Re: Meta Quest 3

#239

> DRAM > 8 GB. 33% memory compared with Meta Quest 2, giving you more support to play > your favourite apps with optimal performance. Umm... So they are bragging about how they put in less DRAM?

Probably the biggest disappointment with the Quest 3, but the improved FOV does make up for it.
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