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Meta Quest 3

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211–220 of 342 posts

Re: Meta Quest 3

#211

Earlier quoted context omitted.

>The main difference seems to be the micro OLED and eye tracking on the Vision Pro vs. the Quest’s inclusion of controllers. Both of which are complete dealbreakers. AR/VR/Spatial is defined completely by immersion and lack-of-nausea, where less resolution and the inclusion of controllers demolish. You're right, both probably won't reach mass-market appeal, but the two certainly aren't comparable in any metric other…

>AR/VR/Spatial is defined completely by immersion and lack-of-nausea, where less resolution and the inclusion of controllers demolish. Not for me. I had loads of fun gaming on the Quest 2 in the pandemic lockdowns, and the controllers really help with gaming by providing accurate controls for weapons' triggers and haptics to feel weapons firing and when the tension in the bow before you fire arrow. Good luck feeling…

It also feels like there's a Paretto principle of VR experiences that people seem eager to avoid; the last '20%' of experiences offered by PCVR or Vision Pro might not be worth it. Even as a tech nerd, I don't really find myself pining for an upgrade to my original Quest. It offers the '80%' of the experience I'd actually want a headset for. I can watch 3D movies in bed, play immersive games or browse the internet surrounded by tabs. Adding iMessage to that equation will probably not be worth $3,000 for the average consumer.

Given the direction digital markets are headed (and the open precedent of VR), I think Meta is right to bet on that '80%'. It's much easier to pitch a console like the Quest than an overly-ambitious lockdown-helmet that costs as much as 2 used cars. Until Apple announces a better Vision lineup, it's going to be a bloodbath in terms of unit shipments.

Re: Meta Quest 3

#212
post #28

I'm not VR pro, but the resolution sertainly feels lacking. There were articles where people were writing how they are programming for many hours in their quest2. I cannot understand how this is possible with this bad text

Going off the guesstimated PPDs and so on, I feel like the Apple Vision Pro is really going to be about the bare minimum to actually feel comfortable working on code stuff in VR/AR.

Re: Meta Quest 3

#213
post #153
post #135

Earlier quoted context omitted.

But those already have mass market acceptance. They’re not trying to prove they’re necessary. The iPhone (and other smartphones) literally changed the world. There’s only so much they can innovate after 15 years of record breaking success. VR doesn’t have that. People weren’t chomping at the bit for the day it was 20% better. Unless it passes some unknown threshold where it suddenly becomes good enough to suddenly be…

Yes, and I don’t expect this to change much in the foreseeable future, given current technological constraints. But why would you expect a third-generation product to suddenly change this?

It’s a bit shocking mostly because of the scale of investment.

Meta alone has spent $36B on VR. To put this in perspective, iPhone development cost $3.6B. It’s the fastest, largest single investment into a new technology. https://www.businessinsider.com/meta-lost-30-billion-on-meta...

Re: Meta Quest 3

#214

What's the Linux story around Quest these days? I want to buy a VR headset but Linux compat is a must. Any recommendations?

You can use a Quest with Linux if you use alvr for streaming. I've never been able to get VR working on Linux no matter the headset though personally.

Re: Meta Quest 3

#215
post #128

Earlier quoted context omitted.

But that won’t help Meta. This really feels like a Quest 2 + 1, which is fine. Same but better specs. But the site appears to me like it’s positioning it as a Vision Pro competitor when it’s not even in the same league. “We have AR too so it’s the same!” The Vision Pro seems very clearly marketed at a different segment and primary use case to me. The problem is that if Apple (or a 3rd party on the platform) figures i…

I feel like the "killer app problem" is not unique to the Quest, but the whole VR ecosystem. I'm being cautiously optimistic Apple will finally break through and find an app that will appeal to the masses, and even though the price is not attainable for 95% of the population, that will trickle down and find it's way to the broader market.

As stated before, YMMV, because the killer apps for me have been iRacing and DCS in VR. If you aren't into simulation games, VR isn't really there yet for your genre. FPS's are getting there, kinda. Your brain still has to remind your body to crouch. Beatsaber, tennis, there's some novelty games but if you're asking yourself why would you buy VR, you already answered your own question. You shouldn't. Apple's headset, like the iPhone, will take some time to get apps working and finding their market fit. I do have hopes that Apple's headset brings VR into a more "stable" marketplace. Instead of just the few niche titles here and there that you play with Valve's headset or Oculus/Meta Quest.

Simulation games will ALWAYS benefit from more VR, more hardware, more wheels, more human interface controls.

Re: Meta Quest 3

#216
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

I had fun for about an hour using virtual turn tables to mix my music collection, but after awhile it just felt kind of dumb - awkwardly fiddling with knobs in a virtual world with no tactile feedback. It's like it got me halfway towards being productive, but the quality of inputs and feedback are so poor that I quickly reached a ceiling. When it comes to actually getting things done, in my experience VR just gets in the way.

AR on the other hand is something I could easily see becoming useful. One cool use case that immediately comes to mind are instruction manuals. You get a new piece of furniture from Ikea and the AR instructions identify pieces you have laid on the ground and directs you where to put it. Or Legos, right? Real world inputs, and real world results.

Re: Meta Quest 3

#217
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

Eleven Table Tennis. It's so much fun. The controller is the same weight as a paddle, and it's responsive enough to "feel" right. It's really improved my game and is a surprising amount of exercise.

Re: Meta Quest 3

#218
post #135
post #121

Earlier quoted context omitted.

> This feels very “PC” to me. By which I mean they’re selling it because they can sell new hardware. The Pentium 9 is out! Which is fine. I mean, the same is happening for smartphones and tablets. Yes, it won’t dramatically grow the market.

But those already have mass market acceptance. They’re not trying to prove they’re necessary. The iPhone (and other smartphones) literally changed the world. There’s only so much they can innovate after 15 years of record breaking success. VR doesn’t have that. People weren’t chomping at the bit for the day it was 20% better. Unless it passes some unknown threshold where it suddenly becomes good enough to suddenly be…

> Unless it passes some unknown threshold where it suddenly becomes good enough to suddenly be really popular, they’re still trying to prove relevance.

Depends on what you mean by relevance, 20 million Quest units have been sold which is more than Wii U lifetime sales (13.5 million), and about equals lifetime Gamecube sales and current Xbox Series S/X sales.

I'm sure it's not meeting expectations given how much they have subsidized them and how much they've spent on the metaverse, but I'm not sure I'd say the Quest itself is irrelevant. There's clearly an appetite for it.

Re: Meta Quest 3

#219

I have a Quest2 that only used for about 1 hour, is there any resale value or trade-in somewhere? it's collecting dust these two years, supposed to be a Christmas gift, did not work out at all.

Mine was sold within a few hours of listing it on FB Marketplace.

Thanks! will try it there.
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