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Meta Quest 3

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201–210 of 342 posts

Re: Meta Quest 3

#201
post #28

I'm not VR pro, but the resolution sertainly feels lacking. There were articles where people were writing how they are programming for many hours in their quest2. I cannot understand how this is possible with this bad text

2nd'd

But also I can't handle the poor resolution of most ultra-wide monitors either.

Re: Meta Quest 3

#202

Any word on what "tactile feedback" or "experiences you can feel" for the controllers means here? Did they just add vibration and punch it up with marketing bullshit, or is something fancier being described?

That is usually marketing speak for multiple linear oscillating motors that are accurate enough to accept WAV files as input.

Re: Meta Quest 3

#203
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

> VR still doesn’t seem to have advanced much in software to me. Let's put our imaginations together. What use case for VR do we all wish we could see/can we think of that we don't see yet?

I want to walk into my back yard and visualize a new garden, then check on it through the year and get info on what the plants need. Same thing with my house and layout/furniture. Let me stand in a hotel room in a city I'm not familiar with and look around at the town around me, x-ray style.

Re: Meta Quest 3

#204

Earlier quoted context omitted.

For the price i would consider it as an alternative to buying a new PC screen. If it allows that.

There's no way you wouldn't have a massive headache wearing that 8-12 hours a day?

I've watched Netflix movies with no issues. The max session time I've ever done in VR is about 4 hours but that was playing a game and had no issues except the imprint from the headset in my forehead... I definitely know people that can't play at all without feeling sick though so ymmv.

Re: Meta Quest 3

#205
post #173
post #162

Earlier quoted context omitted.

Similar to the vision pro the killer app will eventually be AR. Its pretty obvious that virtual TV/Computer screens at arbitrary sizes/distances in arbitrary environments will simply be a better UX than physical monitors. Not sure if Quest 3 is there yet, but they're iterating towards it.

> It’s pretty obvious that virtual TV/Computer screens at arbitrary sizes/distances in arbitrary environments will simply be a better UX than physical monitors. Is it? I don’t feel like it’s better right now (I know some people do, but I’m not convinced they’re the majority). Fixing the issues with VR is not trivial. There’s some deep flaws in the optics that we simply don’t know how to solve yet, and the weight need…

Couldn’t virtualized monitors be customizable in a declarative way which would enable you to do stuff which would be completely impossible on hardware, though? Imagine i3wm with dynamic virtual hardware, that’s insane, not to mention what kinds of automated monitor setup configuration transitions you could make.

AR guy many years from now can instantly try a new 12-monitor setup while our dumb butts wait for 12 expensive things in the mail and then wire them all up. Oh, wouldn’t it be cool to have 16? More waiting. But nobody buys that many monitors. If it was just a number in a text file, people might try out a 16 monitor setup just for no reason.

The difference in capability could be massive, to the point we’d be truly amazed to jump into the future of AR. Not to mention the freedom of hands free portability, it could be wizard levels of awesomeness!

Re: Meta Quest 3

#206
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

When Valve releases a stand-alone headset that can play regular PC VR games that will be what changes the VR market. Until then it'll be just, "more of the same." Minor improvements/evolution, etc. Biggest thing the industry could do in order to move VR/AR forwards would be to adopt SteamOS or a similar "normal" Linux OS and give end users root . That would really be a kick in the ass towards real innovation more tha…

You can do this with the Quest 2 right now via AirLink. I do it all the time.

Re: Meta Quest 3

#207
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

Quest 2 grew the VR market by ~10x. What was the killer app? Beat Saber is the first install, but not what kept it going for 3 years.

It's the ecosystem. VR Chat for some, social game for others, immersive experiments like Bonelab, and a few studio titles.

I'm glad Meta didn't hype the Quest 3 too much. It's easy for VR expectations to outrun current tech. VR seems to be in the trough of disillusionment where it's moving forward (2023 games are way more playable than 2021 games) but it's a slow burn. "Hey this isn't a step change" is probably right about the Quest 3, but I think also misses the bigger picture. It's a platform and people are still figuring out what to build on it.

Re: Meta Quest 3

#208

Earlier quoted context omitted.

Compared to playing a game which would definitely use both GPU and CPU, instead of mostly just CPU?

The modern web is pretty taxing on a GPU... Plenty of webpages have 100+ layers to composite together...

Sure, but those only get rendered when stuff is actually changing on the screen, otherwise it stands still, compared to games which would (usually at least) continue to render N FPS no matter if the screen is identical or not compared to previous frame.

Re: Meta Quest 3

#209

What's the Linux story around Quest these days? I want to buy a VR headset but Linux compat is a must. Any recommendations?

It's still severely locked down Android. You can enable some hand-holding kid gloves "developer mode" features that go ever so slightly above what a normal user would be able to do but be prepared to sacrifice your firstborn just to get developer access (requires having a phone paired to the device with your personal Facebook account so no chance of sharing developer mode features with anyone else).

Trying to do file management on the Quest platform is a nightmware. With a whole lot of work you can flash some Android apps that can do things like SFTP but it's impossible to keep the headset "awake" long enough to complete large file transfers. Not only that but it'll auto kill such apps that have been open for a while without activity.

You have no mechanism to schedule tasks or execute arbitrary scripts. There's no command line access to speak of. Closest you can get is locked down adb.

Apps can access other apps storage areas if they've designated that area as shareable (e.g. not part of the app itself). So that means if you say, mod Beat Saber (which is very complicated/difficult compared to PC) the downloaded maps can be accessed by a normal Android file sharing application. But like I said, the headset will turn itself off and occasionally just plain kill any app that's running without activity (maybe due to lots of network activity? Dunno).

Trying to keep the files on your headset in sync with anything anywhere is always a manual process. There's no way to script or automate anything. You also can't install URL handlers that would say, open another app to handle a particular filetype (that's locked down). I haven't tried it but I also haven't seen a mechanism to install your own certificates.

There's also no way to set the clock (LOL). Once you pick your timezone when you first power on the device (and mandatory pair it with your personal phone/Facebook account) you must use that timezone forever. This means that if something goes wrong with the date (as did happen with my headset) the device will no longer accept any SSL certificates which means no updates and basically everything stops working on the headset. The only fix for this is a factory reset.

Meta support is also total garbage. If you have an issue and it's not part of their script of answers or something they've encountered a million times it's not getting fixed. FACTORY RESET is what they say over and over again because Meta wants the headset to be perceived as an appliance and most certainly not as a general-purpose computing platform.

That last fact is what I think holds back the entire platform as a whole. If they used a regular Linux distribution and gave developers the power to use it like a normal Linux distribution it would accelerate innovation and vastly increase the usability, availability of apps, and overall improve the user experience.

Re: Meta Quest 3

#210

Earlier quoted context omitted.

Could you explain about HDR passthrough? I'm thinking "see real life sunsets in glorious HDR color," which is probably not what you mean.

It's that rooms, especially sunny ones, contain incredible amounts of variation in intensity, and that failing to capture/display that is at least as big a problem as not enough pixels per inch. It also helps dramatically if the captured HDR surroundings can be fed on to an envmap for use in the 3D rendering phase.

Oh, that makes sense. Real life has a big dynamic range, so if you're trying to augment that, it won't look right unless it also can cover a big dynamic range.
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