Earlier quoted context omitted.
So you were using a Quest 2 for month before you decided the resolution is generations away from beeing good enough? :)
Yes, I knew I would need to live with some annoyances if I wanted to be an early adopter on this. I tried to adapt but in the end it was just too much of an inconvenience. And while my quest 2 is indeed currently collecting dust, I don't think headsets are a bad idea. Just that their current implementations are not good enough for my use case. Regardless of that, I'm optimistic about the future of using an HMD as you…
Meta Quest 3
161–170 of 342 posts
Re: Meta Quest 3
#162So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…
Its pretty obvious that virtual TV/Computer screens at arbitrary sizes/distances in arbitrary environments will simply be a better UX than physical monitors.
Not sure if Quest 3 is there yet, but they're iterating towards it.
Re: Meta Quest 3
#163I am just waiting until Valve releases an open, PC based competitor to the meta quest.
Re: Meta Quest 3
#164Re: Meta Quest 3
#165Earlier quoted context omitted.
Yes, I knew I would need to live with some annoyances if I wanted to be an early adopter on this. I tried to adapt but in the end it was just too much of an inconvenience. And while my quest 2 is indeed currently collecting dust, I don't think headsets are a bad idea. Just that their current implementations are not good enough for my use case. Regardless of that, I'm optimistic about the future of using an HMD as you…
Many here want/wanted the same thing. It has always puzzled me why. I like to use a piece of paper next to the computer and i also like the look and feel of a nice wooden desk and the sound of a pair of decend speakers. No matter how great the headset, i fail to see it as an improvement except for some very specific usecases.
Re: Meta Quest 3
#166Earlier quoted context omitted.
XBox cloud gaming is pretty big. Roblox is huge with kids as well.
That seems to reinforce my point to me. Both of those are available on other platforms. They don’t need the Quest 3. Why not just buy an Xbox? What makes me need a Quest 3 ?
It sounds like you've convinced yourself you don't need the quest, so just don't worry about it?
Re: Meta Quest 3
#167Counter-intuitively, I think I'd be able to manage a headset better if it wasn't this box strapped to the front of my face, but rather an evenly balanced hockey helmet with a flip-up mask. I can do hours wearing a hockey helmet, but these things are uncomfortable after a little while, and I think it's because it's just a more balanced thing that my neck muscles aren't constantly counteracting. Not to suggest that tha…
Re: Meta Quest 3
#168So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…
Similar to the vision pro the killer app will eventually be AR. Its pretty obvious that virtual TV/Computer screens at arbitrary sizes/distances in arbitrary environments will simply be a better UX than physical monitors. Not sure if Quest 3 is there yet, but they're iterating towards it.
Re: Meta Quest 3
#169Re: Meta Quest 3
#170Earlier quoted context omitted.
But that won’t help Meta. This really feels like a Quest 2 + 1, which is fine. Same but better specs. But the site appears to me like it’s positioning it as a Vision Pro competitor when it’s not even in the same league. “We have AR too so it’s the same!” The Vision Pro seems very clearly marketed at a different segment and primary use case to me. The problem is that if Apple (or a 3rd party on the platform) figures i…
I feel like the "killer app problem" is not unique to the Quest, but the whole VR ecosystem. I'm being cautiously optimistic Apple will finally break through and find an app that will appeal to the masses, and even though the price is not attainable for 95% of the population, that will trickle down and find it's way to the broader market.
Apple isn’t target VR (though it works), they’re trying something different. So I’m curious if it succeeds.