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Meta Quest 3

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111–120 of 342 posts

Re: Meta Quest 3

#111

Notable shift in emphasis to mixed reality. I wish they had HDR support called out for the passthrough though. The Quest 2 CPU was too weak, and while this one will be better the Apple chips are still way out in front there. The proportion of people in tech I know with a Quest 2 they never use is amazing. We all want VR to work but fundamentally headsets are a bad idea.

Could you explain about HDR passthrough? I'm thinking "see real life sunsets in glorious HDR color," which is probably not what you mean.

It's that rooms, especially sunny ones, contain incredible amounts of variation in intensity, and that failing to capture/display that is at least as big a problem as not enough pixels per inch.

It also helps dramatically if the captured HDR surroundings can be fed on to an envmap for use in the 3D rendering phase.

Re: Meta Quest 3

#112
post #81

Got a 2 on accident, an aunt was dazzled by ideas of exercising and meditating and was wildly underwhelmed by the actual experience, and gifted it to my family. Kind of fun to have around very occasionally, but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." Would never pay good money for one. (and this is from a household where the Steam Deck is absolutely an essential toy.)*…

>but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy."

This seems like a semi common sentiment. To those who used both a Valve Index and a Quest 1 or 2, is this also true for the Index?

Re: Meta Quest 3

#113
post #81

Got a 2 on accident, an aunt was dazzled by ideas of exercising and meditating and was wildly underwhelmed by the actual experience, and gifted it to my family. Kind of fun to have around very occasionally, but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." Would never pay good money for one. (and this is from a household where the Steam Deck is absolutely an essential toy.)*…

> but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." I saw a reviewer mention that VR is like "having your favorite amusement park ride at home": it's awesome, but at the same time you're not going to ride a roller coaster for 3 hours everyday. VR can be loads of fun, but I still find it exhausting, and very focus demanding. It will, for me, always remain a nice plus, but nev…

Absolutely.

I LOVE "Pistol Whip," but I'm in my 40s. I literally can only do about 2 or 3 rounds of that in one day :)

Re: Meta Quest 3

#114
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

I guess better AR support could allow some new types of things eventually but that probably won’t take off until you can walk around with in in daily life without it being awkward and uncomfortable

Re: Meta Quest 3

#115
post #28

I'm not VR pro, but the resolution sertainly feels lacking. There were articles where people were writing how they are programming for many hours in their quest2. I cannot understand how this is possible with this bad text

Its okay if you have not used a high res screen recently. Its like using a shitty college classroom projector to program. I have a cheap 4k monitor so it kind of ruined vr for me for the moment. I will not get an 8k monitor until I have the screen in a headset first.

And this is weird to me. As a software engineer, who works with text all the time, I was buying IPS panels with as high resolution as I was able to justify for my entire career.

I don't see myself coding it quest, it is just too blurry.

Although this could be me and my personal preferences, as I also cannot program on something like macbook air 13", and there are people who can easily do it.

I used dual 2k 27" more than 10 years ago, now the main screen that I look at is 4k 32" and there are 2 2k 27" side by side. If linux didn't suck with mixed dpis and there were 240Hz IPS 27" (I use one of them for gaming), I'd already start considering 4k 27".

---

Having said all of that, I certainly believe that there will be time when the FOV and resolution will be enough to replace monitors.

Like now, I have 3 monitors because I don't want to dance with workspaces etc. I still can focus only on one at one time.

Intelligent zoom and activation of windows/workspaces, improved to one that Apple shown in visionpro presentation, will be killer feature, as I objectively will be able to have multiple 4k screens without any table space used by monitors.

Re: Meta Quest 3

#116

Hey Mark, Send an email to NVIDIA's GeForce Now bizdev guy. Develop a cheap-o streaming device and put all the juice in the display. Congratulations, I just made you billions of dollars. Donate my cut to PETA.

They have discussed working on it for years. The problem is that very few people are close enough to a data center with rock solid internet and Wi-Fi to be able to hit the very narrow latency constraints.

I played HL Alyx for a few hours by streaming from PlutoSphere. It worked poorly due to frame drops and lag spikes.

Re: Meta Quest 3

#118
post #65

Earlier quoted context omitted.

I daily drove my quest 2 using immersed VR for a few months. In the end, the resolution was just not good enough for it to be better than my 3 monitor setup. But I'm looking forward to trying again in a couple of generations.

So you were using a Quest 2 for month before you decided the resolution is generations away from beeing good enough? :)

Yes, I knew I would need to live with some annoyances if I wanted to be an early adopter on this. I tried to adapt but in the end it was just too much of an inconvenience. And while my quest 2 is indeed currently collecting dust, I don't think headsets are a bad idea. Just that their current implementations are not good enough for my use case. Regardless of that, I'm optimistic about the future of using an HMD as your main general computing device's display. I'm willing to bet it will be a pretty common setup in 5 years or so.

Re: Meta Quest 3

#119
post #81

Got a 2 on accident, an aunt was dazzled by ideas of exercising and meditating and was wildly underwhelmed by the actual experience, and gifted it to my family. Kind of fun to have around very occasionally, but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." Would never pay good money for one. (and this is from a household where the Steam Deck is absolutely an essential toy.)*…

The novelty wears off after a bit and then it’s mostly just a less convenient version of a game console (the limited software really hurts any other use)

Good point -- I do wonder if it's inherent or if we really are missing some "much better software?"

A thing that makes me think the latter might be the is how there's no real Google Earth for the Quest, which strikes me as madness?

(also, Aircar and having to jump through hoops to find Tiltbrush/Openbrush?)

Re: Meta Quest 3

#120
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

>So what’s the killer app? I feel like the answer to that question will come next year, when Apple's Vision Pro is out.

Which won't release applications for the quest?
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