What Adobe’s new pricing for Flash means for social game developers
brianrue.wordpress.com
What Adobe’s new pricing for Flash means for social game developers
1–10 of 65 posts
Re: What Adobe’s new pricing for Flash means for social game developers
#2Re: What Adobe’s new pricing for Flash means for social game developers
#3I sometimes wonder why their isn't a cross platform "game browser"? It seems one of the cross platform game engines could do a much better job than flash. Adoption is a problem, but people seem to be able to download a lot of apps these days.
Re: What Adobe’s new pricing for Flash means for social game developers
#4I actually think it would be a huge hassle for development; it would cost more than those 9%: increased cost of development, less skilled developers, disasters when the complicated scheme doesn't work, sales ping-pong expensive in both time and money.
I think would especially hurt overseas developers (think Asia).
Over the net, any process that requires approval from both sides (a contract perhaps) goes hundred times slower than process that doesn't (the current distribution of flash player and tooling doesn't). Increasing the distance, in form of borders, cultural difference and raw miles, slows it down even more. And certainly Adobe would hurt their potential partners by understanding their business poorly and trying to apply the same set of expectations worldwide.
It seriously would not fly. Bye bye flash.
Re: What Adobe’s new pricing for Flash means for social game developers
#5How would that even work? How would they charge a share of revenue for the use of the runtime? From both technical and legal sides? I actually think it would be a huge hassle for development; it would cost more than those 9%: increased cost of development, less skilled developers, disasters when the complicated scheme doesn't work, sales ping-pong expensive in both time and money. I think would especially hurt overse…
Now, imagine it's not google but some local player (think DAUM) Adobe would naturally react to their queries as if they were some indigenous people calling. They would for no second care what's they up to. They'll cite some entirely unrealistic demands and then lose their mail; it would not end up good.
Re: What Adobe’s new pricing for Flash means for social game developers
#6How would that even work? How would they charge a share of revenue for the use of the runtime? From both technical and legal sides? I actually think it would be a huge hassle for development; it would cost more than those 9%: increased cost of development, less skilled developers, disasters when the complicated scheme doesn't work, sales ping-pong expensive in both time and money. I think would especially hurt overse…
Also it seriously would not work: Take google street view. It obviously does want the advanced 3D rendering. But what do they have to pay Adobe? Street view itself displays no ads (does it?) but it boosts the Maps which do generate revenue, but they also boost Search which generates a lot of money. What would that 9% be calculated from? Would there be a long ping pong session between Adobe sales and the customer? How…
The fact that they are charging only if 3D is used in conjunction with domainMemory really limits the kinds of apps that would be subject to this revenue sharing--although it's true that memory intensive games would likely want both of these features.
Re: What Adobe’s new pricing for Flash means for social game developers
#7IE 10 touch and iOS won't work with Flash anyway, so I would hope social game developers are at least looking at HTML5 for their next projects. I sometimes wonder why their isn't a cross platform "game browser"? It seems one of the cross platform game engines could do a much better job than flash. Adoption is a problem, but people seem to be able to download a lot of apps these days.
Re: What Adobe’s new pricing for Flash means for social game developers
#8Earlier quoted context omitted.
Also it seriously would not work: Take google street view. It obviously does want the advanced 3D rendering. But what do they have to pay Adobe? Street view itself displays no ads (does it?) but it boosts the Maps which do generate revenue, but they also boost Search which generates a lot of money. What would that 9% be calculated from? Would there be a long ping pong session between Adobe sales and the customer? How…
No, they would only have to pay if they used 3D rendering AND "domainMemory". I don't even think domainMemory is available for access in regular AS3 unless Adobe recently opened that up (I know Alchemy C++ and Haxe can use it). For something like Street View using domainMemory would likely give no appreciable performance gain, since StreetView would use just a few unchanging textures and vertices which would already…
I'm not sure 3D graphics is a key for social games. And more serious games like MMORPG usually have no trouble making players install a dedicated client program.
It's just me or they are targetting a pretty narrow market here?
Re: What Adobe’s new pricing for Flash means for social game developers
#9Still not a good sign though. If you've got great developer tools, then charge for the tools!