> Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate This is, as far as I can tell, exactly what the Godot engine does[1]. That engine also has a browser (wasm) target. [1]: https://godotengine.org/
I don't see how it's different than scenes in Unity either
Show HN: Unity like game editor running in pure WASM
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Re: Show HN: Unity like game editor running in pure WASM
#122> Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate This is, as far as I can tell, exactly what the Godot engine does[1]. That engine also has a browser (wasm) target. [1]: https://godotengine.org/
I suppose it's not any kind of priority to the project. Tested it a bit and it does seem to work :), but it's slower than running it natively.
Re: Show HN: Unity like game editor running in pure WASM
#123Then tried it on my aging Mate 20 Pro (not too new, not tooo old), and it just seemed to get stuck at "Downloading runtime". Got a funny feeling my flaky 4G wasn't actually to blame, inspected the tab from my laptop (chrome://inspect) via USB, and was greeted with
Uncaught (in promise) Error: Needs OES_texture_float_linear to function
at M (worker-3ec07b2e.js:1:3338)
at J (worker-3ec07b2e.js:1:3403)
It is what it is. It's a good philosophical question about whether it's worth coding up an error screen, since it's all just to tell people they can't play with the toy. Hehe.Re: Show HN: Unity like game editor running in pure WASM
#124Error: Failed to allocate type at x.allocate (worker-3ec07b2e.js:1:3516) at ImportGlGenTexture (worker-3ec07b2e.js:1:7645) at RaverieEditor-60af6467.wasm:0x1d459ee at RaverieEditor-60af6467.wasm:0xedf9e7 at RaverieEditor-60af6467.wasm:0xedf56b at RaverieEditor-60af6467.wasm:0xdffefa at RaverieEditor-60af6467.wasm:0xf213e3
Reloading fixed it, maybe a race condition between setting up the app and it being ready to run.
Re: Show HN: Unity like game editor running in pure WASM
#125Re: Show HN: Unity like game editor running in pure WASM
#126Earlier quoted context omitted.
I teach GAM 300/350 at DigiPen. We still require them to create custom engines in their sophomore year, but in their junior year (and beyond, in some cases), they're all using commercial engines. One of the main things we want to focus on is giving them a chance to work on a truly cross-discipline team, where every member has a chance to thrive at their work, regardless of their degree program. If you're a student of…
Hey Doug, it’s Avi Eisner - long time no see! Dan told me you’re working on your own game engine - would love to see it some time and catch up!
Re: Show HN: Unity like game editor running in pure WASM
#127Earlier quoted context omitted.
Hey Doug, it’s Avi Eisner - long time no see! Dan told me you’re working on your own game engine - would love to see it some time and catch up!
I second that!