This move is currently getting HA-HA'ed here on HN but it's a fairly decent move. Some people have no choice but to use flash (mostly game-makers). Some of them, like Zynga rake in big money. Adobe looks like they might get a piece of that action. What's to laugh at?
With this kind of move alternatives are going to start to pop up and HTML5 gaming is going to start to pick up.
Kneejerk response: "What th... seriously? It's almost like they WANT flash to lose to HTML5.."
Or they've decided that Flash has already lost to HTML5, so they're looking to squeeze as much money as they can out of Flash's remaining developers on the way down.
I am a flash devoleper. Have been an ardent flash supporter for the past 7 years, but sadly, at this point, even i have to admit, it's Game Over. Adobe fucked up. Over, and over and over again. They had everything going for them, a large and and extremely smart, devoted community, a very rich and powerful authoring platform, and ,most importantly,ubiquity, but they got complacent, deluded by their own hype. They failed to make flash better, and they failed to make AIR better. At this point, they are just shooting a dead horse in the face. This is an inexplicable move, the exodus has already begin. This then is going to be the final warning alarm before the train leaves the station. There will be few who can risk getting left behind now.It's over.
Adobe sounds pretty clueless on this. I personally don't use Flash (unless I really, really can't help it); I look forward to the day when it's gone the way of the dinosaur. I think... I mean I guess it sounds like Adobe sees that Apple is able to get a percentage of revenue and be successful attracting developers, and they somehow think that they can do the same thing and also attract developers? Sounds like... a wi…
I think you're giving them too much credit. They are just relying on the staunch Apple/Adobe designers who refuse to use anything but what they've always used (like an artistic VB developer). Also Apple people are used to saying "How high?" whenever their beloved says "Jump".
Most Flash developers actually use Windows since, until recently, the Flash IDE ran much faster on Windows.
If I was developing for the Flash platform, this would make me seek alternatives immediately. Sure, maybe the premium licensing isn't needed for my app now, but the cat is out of the bag. Why would I invest time/money into a platform that could change terms and take a % of my revenue at any moment?
I believe too many are jumping the gun on this one. Based on the rather strict requirements I would say this change is irrelevant to the majority of the Flash developers out there. It seems to be aimed at the developers that might be making an Unreal engine game (as an example) and wish to port it over to Flash for whatever reason. Most likely these are projects in the high dollar development range expecting a high return. Adobe simply wants a cut of that revenue just like every other major game tools creator out there. Epic Games has a similar deal with using the UDK platform. Some of you are simply reading too much into this.
I'll be curious to hear how Adobe plans on enforcing/auditing this. There are but a handful of gaming companies, I suspect, that would be affected (Rovio, EA, Zynga), but still.
If I was developing for the Flash platform, this would make me seek alternatives immediately. Sure, maybe the premium licensing isn't needed for my app now, but the cat is out of the bag. Why would I invest time/money into a platform that could change terms and take a % of my revenue at any moment?
Then I suppose you should never use any commercial development platforms because that possibility is there for them all. Stick with open source I suppose.