Earlier quoted context omitted.
Expect MBAs to show up here condemning the derogatory use of MBA
FWIW, I have an MBA and Unity's behaviour doesn't make sense to me either. Oh... and... "Not all MBAs"
Unity's oldest community announces dissolution
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Re: Unity's oldest community announces dissolution
#402Re: Unity's oldest community announces dissolution
#403Earlier quoted context omitted.
I don’t think we can see the player numbers, but the number of people following D4 twitch streams has decreased by over 99% since launch. A lot of people played it - but almost everyone who played it has stopped playing it. Personally I get it. I found D4 to be a fun, but bland and uninspired arpg. It has terrible class balance and skill balance. Despite a lot of promises, there’s almost no endgame to speak of. And t…
Twitch numbers dropping off quickly after launch seems normal for any new game, as streamers will move on after having played through a game.
Re: Unity's oldest community announces dissolution
#404I have a hard time coming up with a worse decision in the history of game industry. Why did it come to this? Just more profits? I mean the landscape is highly competitive with free tools getting better and Unreal Engine eating all the highlights. Unity's stock price was even before this decision a third of it's all time high. I mean there must've been a dramatic cultural twist quite some time ago. That would've lead…
One could argue that Microsoft's "no game sharing" decision at the beginning of Xbox One, right off the heals of a generation that experienced both high success, but also extremely high costs (RROD recalls, estimates say it cost them over $1.1B), was a bigger one. It seems unnaturally likely to me that single decision by Mattrick's Xbox leadership is the largest component to Xbox One's relatively lower success (58M s…
The Unity actions are purely financial.
That CEO was the one that Enshitified EA, but it was profitable.
Eventually it comes down to survival, you can be the most trusted, loved, adorated company, but if you can't pay employees, what good is it whether you self enshitify to stay alive, or die.
Re: Unity's oldest community announces dissolution
#405Unity really showing the world how to tank a business by letting a few MBA’s at the top make a decision for profit.
> letting a few MBA’s at the top make a decision for profit. I'm not sure the profit part will work out for them in the long run.
Re: Unity's oldest community announces dissolution
#406Re: Unity's oldest community announces dissolution
#407Earlier quoted context omitted.
Yes. I actually have my own company. Always assume they have an army of lawyers backing their every move. I know I do.
Ah. And you think lawyers know what they’re doing.
Re: Unity's oldest community announces dissolution
#408Earlier quoted context omitted.
Under Clinton, there was an effort to tie executive compensation to company performance. The idea was good, but the consequence was that executives got paid much more in stock than in cash. That led executives to juice the stock price.
The trouble, perhaps, is that the only ways of measuring performance tend to be financial. Perhaps a poll of the employees, or an association of customers, ought to figure somewhere.
An other strategy would be to place a financial value on "trust". That should be too hard, since brands already have financial value tied to them.
Re: Unity's oldest community announces dissolution
#409Earlier quoted context omitted.
Some of us saw what was going to happen with D4. It was pretty obvious. After DI, and D3, to expect D4 to launch in any decent state would have been naive at best. I've said as much in the Diablo subreddit. D3 is now a good game, if it is what you are looking for. It's a fun romp, but... It isn't a truly heavy ARPG. If you want that POE is calling you.
Diablo 4 was great. I put probably 50+ hours into it and enjoyed it a lot. I also completely ignored the opionion of whatever communities existed for it, because they ALWAYS complain and turn toxic, especially for Blizzard games. It’s inevitable and says very little about the actual game. Same thing happened with Overwatch 2 as well. It’s a great game yet somehow has only 10% positive reviews on Steam.
They are games we come back to again, and again, and again.
Re: Unity's oldest community announces dissolution
#410Earlier quoted context omitted.
Had the same experience many years ago. I have a bunch of old Craftsman tools that are superb quality and will last decades more. Sad to see them as an empty house brand now. Just like GE appliances, all that’s left is a sticker.
On the bright side, due to how the Power Tool industry works, that Craftsman is in many cases the previous gen Dewalt for 1/3 the price. Others are Porter Cable in red and without a sales rep. I’m tied to Ryobi batteries but I happily pick up Craftsman corded tools when those are an option.