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Unity's oldest community announces dissolution

farewell.bostonunitygroup.com

381–390 of 465 posts

Re: Unity's oldest community announces dissolution

#381
post #221

Unity really showing the world how to tank a business by letting a few MBA’s at the top make a decision for profit.

And by tank a business you mean trying to increase revenues to stop losing 500 millions a year I guess

Yes - trying to do so in a way that tanks the business and loses them even more.

Re: Unity's oldest community announces dissolution

#382

I wish I had a large enough Twitter following to make a public claim about this before Unity "went back" on the first version of the recently-announced pricing changes, but I was nearly certain this was an intentional move to make the "Update on our update" second version more palatable. There's probably a wiki link somewhere to the Proper Noun PR phenomenon in business school for this strategy, but the "terrible pla…

I remember a game developer on a podcast saying that business relations in the field where not just about the money, and commitment and proof of perseverance was the strongest currency. Basically each game developer is gambling their time and livelyhood, and no one would start a game studio just to make money (that would be crazy given the odds). In this respect, a platform has to also show they're commited and will…

What podcast was this? Sounds interesting.

Re: Unity's oldest community announces dissolution

#383

I wish I had a large enough Twitter following to make a public claim about this before Unity "went back" on the first version of the recently-announced pricing changes, but I was nearly certain this was an intentional move to make the "Update on our update" second version more palatable. There's probably a wiki link somewhere to the Proper Noun PR phenomenon in business school for this strategy, but the "terrible pla…

Most if not all governments also play this card. Fictional example: "we'll raise the tax to 10%" sh-t hits the fan as expected "after careful considerations we'll "only" raise it to 8%" everyone is cheerful thinking they made decision-makers change their mind. A similar version: when they promise to do something knowing it's impossible to achieve, then sell it as "they don't let us do it but trust us we'd have done it otherwise". All in all, the shocking thing is how effective this is despite having been in practice for (probably) centuries and centuries.

Re: Unity's oldest community announces dissolution

#385

Earlier quoted context omitted.

They had already promised to abide by the terms of the license in force at the moment it was agreed to, so the fact that they promised not to do something does not stop them, apparently.

Someone who agreed to a prior version of the license will always be able to abide by that version of the license. The fact that they removed the provision going forward is just them trying to lock-in future customers.

No, it was a plan to lock in current customers that didn't look into license every time they updated engine.

That's why they removed the repo too, too easy to see the changes.

Re: Unity's oldest community announces dissolution

#386
post #385

Earlier quoted context omitted.

Someone who agreed to a prior version of the license will always be able to abide by that version of the license. The fact that they removed the provision going forward is just them trying to lock-in future customers.

No, it was a plan to lock in current customers that didn't look into license every time they updated engine. That's why they removed the repo too, too easy to see the changes.

Whatever, a plan to lock in anyone who accidentally "agrees" to the new terms. You know what I meant.

Re: Unity's oldest community announces dissolution

#387
post #254
post #218

Earlier quoted context omitted.

The only fix is to burn Oracle to the very ground and sow the remnants with salt to ensure it doesn't regrow.

I actually had a different company in mind. I'm much less familiar with Oracle. The one time I bumped into Larry Ellison, he managed to come across as intensely competitive, in just a moment. I'd guess that's probably reflected in his company. Does Oracle seem a steady in-your-face aggressive, and you know what you get? Or is more a cyclic and plotting: in-your-face shameless when they can get away with it, and makes…

https://news.ycombinator.com/item?id=21550932

Re: Unity's oldest community announces dissolution

#388

Earlier quoted context omitted.

That would be an issue with e.g. GPL-licensed game engine but not an Open Source licensed one (e.g. MIT). Obligatory relevant Godot-related links: * https://docs.godotengine.org/en/4.1/tutorials/platform/conso... * https://godotengine.org/article/godot-consoles-all-you-need-... * https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-... Couple of Godot-based games available on console: * https://en.wikipedia.or…

Providing these links without context, after claiming that MIT licensed engines won’t have any issues, sort of implies that open source engines can be used fine to target consoles. The fact developers have been able to ship Godot games on console doesn’t help much unless those developers are willing to share whatever proprietary engine-to-console-SDK-interface code they wrote. Unity and Unreal, in contrast, will happ…

Can't Godot org itself offer the commercial support required for those projects that want/need to release on commercial platforms? It's not like they have to add those device-specific exporters on their main repo.

Re: Unity's oldest community announces dissolution

#389
I keep saying it: the only way Unity will possibly convince the community that this was a mistake that won't happen again is by firing the CEO and whichever other C-levels involved in the affair. This signals that they understand this to be a fatal mistake, removes the people who has this distorted agenda, and makes it clear to future C-levels that other mistakes like this won't be tolerated.

Re: Unity's oldest community announces dissolution

#390

Earlier quoted context omitted.

Strange, I heard from fans of 1&2 (and disliked 3) that Diablo 4 is excellent. How did you conclude that it is so bad and everyone who plays it is just a slave to blizzard?

I don’t think we can see the player numbers, but the number of people following D4 twitch streams has decreased by over 99% since launch. A lot of people played it - but almost everyone who played it has stopped playing it. Personally I get it. I found D4 to be a fun, but bland and uninspired arpg. It has terrible class balance and skill balance. Despite a lot of promises, there’s almost no endgame to speak of. And t…

Twitch numbers dropping off quickly after launch seems normal for any new game, as streamers will move on after having played through a game.
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