"Starting August 1, these features will be licensed for commercial use, and there is no charge for the first $50K in application revenues. The use of premium features within Adobe AIR, including for mobile applications for iOS and Android, will be royalty free." This is absolutely appalling. I'm actually kind of shocked, although I really shouldn't be at this point. Wow. What utter fools. Hey adobe shareholders, fire…
> Now adobe wants 9% of your remaining revenue? For what, exactly?
You forgot Adobe Flash Professional CS5.5 for $699. At 3 licenses at $50k in revenue, that'll put it quite a bit above 10%.
As far as i know (with my limited knowledge, of course) HTML5 is not going to be able to compete with flash in game development anytime soon. Although BrowserQuest was really fascinating. For guys like me, who are beginners, do you think it is a good time to invest in learning flash/flex/actionscript for mobile game development or is there something better?
there is something better, Unity3D. It's available for free so you can start developing, but then you get locked in of course and eventually that means paying for premium features if you want your game to shine.
"Starting August 1, these features will be licensed for commercial use, and there is no charge for the first $50K in application revenues. The use of premium features within Adobe AIR, including for mobile applications for iOS and Android, will be royalty free." This is absolutely appalling. I'm actually kind of shocked, although I really shouldn't be at this point. Wow. What utter fools. Hey adobe shareholders, fire…
> Now adobe wants 9% of your remaining revenue? For what, exactly? You forgot Adobe Flash Professional CS5.5 for $699. At 3 licenses at $50k in revenue, that'll put it quite a bit above 10%.
That's the hilarious part about this. You probably won't need CS5.5, or any adobe product other than alchemy. You will compile straight from unity or udk or whoever else they drag onto their sinking ship. As a guy that writes a lot of actionscript, I can tell you that adobe stopped selling the best tools for making swfs long, long ago. Jobs was right about that one, adobe needs to return to making tools and selling them (although I still have some hope that he was wrong about the runtime ). The greedy imbecile at Adobe that looked at udk's licensing terms and thought they could pull similar royalties off of a cross compiler should be tarred, feathered, and booted out of the organization.
Adobe is slaughtering the goose because it knows the golden eggs will be worthless in a few short years. I'm only surprised that they are doing it so blatantly. And good riddance. The Flash runtime is probably the worst target I've ever developed against, made worse by the smug and arrogant blogging of the core developers (which pops up in the search results when googling bugs they caused, which in that context is in…
From a business point of view, where's the money? Mobile is really hot so people will be writing native apps for iOS and Android. For most web sites, targeting mobile will be big so HTML5 is necessary, regardless of its limitations. How much money is there in Flash games on the web? Can someone quantify the current market size in dollars?