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Unity's oldest community announces dissolution

farewell.bostonunitygroup.com

351–360 of 465 posts

Re: Unity's oldest community announces dissolution

#351

Earlier quoted context omitted.

Sears was still doing this when I worked there in 2016. They went as far as to bust open a set of 24 drill bits to replace one of them on the spot.

Wait. Someone returned a drill bit (a wear item) for replacement? Crap like that is why companies have walked away from consumer-biased warranty policies. LLBean had to change theirs as well: https://www.businessinsider.com/why-ll-bean-changed-its-retu...

What else is a lifetime warranty supposed to mean on a drill bit? It's not something vague like the "100% satisfaction" you linked.

If they offer the warranty on drill bits, then there's nothing wrong with using the warranty on drill bits. It's not being a bad customer.

Re: Unity's oldest community announces dissolution

#352
post #279

I wish I had a large enough Twitter following to make a public claim about this before Unity "went back" on the first version of the recently-announced pricing changes, but I was nearly certain this was an intentional move to make the "Update on our update" second version more palatable. There's probably a wiki link somewhere to the Proper Noun PR phenomenon in business school for this strategy, but the "terrible pla…

If that was the plan, it was pretty stupid. I prefer the simpler theory that this was just plain old greed and hubris.

Bankruptcy knocking, causing panic.

Re: Unity's oldest community announces dissolution

#353

Earlier quoted context omitted.

> game engines can't be open source if they want to support console builds because that would disclose proprietary information. Technically, they could . It would require someone who hasn't actually licensed the SDK, and so aren't subjected to an NDA, to reverse-engineer things and produce their own implementation under an open source license. Certainly would be an enormous project, but it is well within the realm of…

We're talking about a viable alternative to proprietary game engines. Yes, I know it's possible to reverse engineer the consoles, but that doesn't make it a viable alternative for the games industry.

The engine is already there. We're talking about alternatives to the console-specific shim layers.

Re: Unity's oldest community announces dissolution

#354
post #286
post #280

Earlier quoted context omitted.

My issue had nothing to do with morals. If I cant use Apollo, then I wont use reddit. All of the other clients are awful, and I dont miss the content enough to justify using the official app, or finding other ways to circumvent the restrictions.

Thats fine and no one is forcing anyone to use a site. I personally don't think the offical app or website is that bad. I was just talking about moderators closing down subreddits for everyone.

You didn't approve, but many people did. "at the expense of their users" isn't a fair characterization.

Re: Unity's oldest community announces dissolution

#355

Earlier quoted context omitted.

Your last point is very much true. If the family no longer controls their company, or even, just their founding members, it sets off a huge red flag for me. Sometimes, it's for the better. But, if I had trust in that company, it most likely stemmed from their work. There are some nice examples of founding members going above and beyond to maintain their control, which may not look like it from the get go. Ubisoft com…

On the other hand, founders stepping down as the company gets bigger or is faced with completely different challenges is usually for the better. I can't imagine Daimler-Benz as it is now being led by the 3rd grandson of the original founder for instance. It would be a miracle if that person was well suited for directing a multi-national car manufacturer. Same way Microsoft wouldn't be the same if Bill Gates' son was…

If he's been groomed his whole life for running a multi national car company, there's reason to believe he would be better suited than just about anyone.

Re: Unity's oldest community announces dissolution

#356

Earlier quoted context omitted.

I would argue that Unity is about 10x the size it needs to be. They could shed a significant portion of their employees and still produce a good product. They are in the perpetual growth trap that so many of these companies fall into when they get bigger than a niche audience

That sounds like a Musk job

He's done a lot of stupid things with twitter, but having a significant reduction in headcount doesn't seem to have been one of them. (The way he did it was awful, but that's a different matter.)

Re: Unity's oldest community announces dissolution

#357

Earlier quoted context omitted.

Is there a reason for this trend? Why does so many companies seem to have stopped caring about their long term reputation?

Under Clinton, there was an effort to tie executive compensation to company performance. The idea was good, but the consequence was that executives got paid much more in stock than in cash. That led executives to juice the stock price.

The trouble, perhaps, is that the only ways of measuring performance tend to be financial.

Perhaps a poll of the employees, or an association of customers, ought to figure somewhere.

Re: Unity's oldest community announces dissolution

#359

Earlier quoted context omitted.

On the other hand, founders stepping down as the company gets bigger or is faced with completely different challenges is usually for the better. I can't imagine Daimler-Benz as it is now being led by the 3rd grandson of the original founder for instance. It would be a miracle if that person was well suited for directing a multi-national car manufacturer. Same way Microsoft wouldn't be the same if Bill Gates' son was…

If he's been groomed his whole life for running a multi national car company, there's reason to believe he would be better suited than just about anyone.

You'd think, but as the old saying goes: clogs to clogs in three generations.

(Meaning: the first generation starts off poor, is self made, hands over to the second generation which is less dynamic, which hands over to the third who wreck it and end up poor clog wearers again)

Re: Unity's oldest community announces dissolution

#360

Earlier quoted context omitted.

There is no way this was intentional. First you’d have to argue that only the top execs were aware of this, because a bunch of Unity employees quit due to this. Secondly, if it was a form of anchoring, they did it in the worst possible way. The problem wasn’t really the numbers, it was the base idea of using installs and having it apply retroactively. If they had just wanted to anchor they could have come out with a…

They can't ever introduce any revenue sharing because they promised not to do that and would be immensely vulnerable to lawsuits if they ever went back on that promise. This was their attempt to do something that doesn't technically count as revenue sharing.

Now they kind of did though. Since you can pick between 2.5% and paying the install fee.

Also I’m not sure how are “promises” legally binding unless they are part of a contract?

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