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Adobe Introduces Premium Features for Gaming with Flash Player 11.2

blogs.adobe.com

11–20 of 26 posts

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#11
post #5

9% of gross revenues to be able to use hardware accelerated 3D and fast memory access? The fast memory access has been available since Flash 10 days and usable with HaXe. I'm stunned by how short sighted this strategy is from Adobe.

We're going to be annihilated compared to HTML5 but we're going to use our IP to squeeze every last cent of you on the way out? ;)

More like: we need more money to compete with in this billion dollar market where we are generating suprisingly little revenue.

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#13
post #10

Adobe is slaughtering the goose because it knows the golden eggs will be worthless in a few short years. I'm only surprised that they are doing it so blatantly. And good riddance. The Flash runtime is probably the worst target I've ever developed against, made worse by the smug and arrogant blogging of the core developers (which pops up in the search results when googling bugs they caused, which in that context is in…

I too hate the hundreds of well known bugs that I constantly run into. I hate it! Oh wait, no that just trolling BS. <3 Flash <3. And I can't blame Adobe: Everybody is making billions on gaming, Apple takes away 30% of all of it. That's crazy! Adobe now has the most awesome tools, probably invested a lot. I can't blame them for wanting a piece of the action. And the best part: If you don't use BOTH Alchemy and Stage3…

>I too hate the hundreds of well known bugs that I constantly run into. I hate it! Oh wait, no that just trolling BS.

Flash is famous for bugs, security holes, instability. You must be living under a rock if you are unaware of these issues.

Oh, and next time you call the parent a liar, you might want to make sure his job is not a Flash game developer, as Michael Reitzenstein clearly has more than a few hours of Flash under his belt.

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#14
"Starting August 1, these features will be licensed for commercial use, and there is no charge for the first $50K in application revenues. The use of premium features within Adobe AIR, including for mobile applications for iOS and Android, will be royalty free."

This is absolutely appalling. I'm actually kind of shocked, although I really shouldn't be at this point.

Wow. What utter fools. Hey adobe shareholders, fire your BoD and sack your incompetent CEO in your next round of layoffs.

Edit: Sorry for the vitriol, but this kind of gouging is just inexcusable. Especially considering what you're really getting for the money. Udk is already going to run 25% off gross revenue, toss in another 30% for facebook's cut and you're down 55%. Now adobe wants 9% of your remaining revenue? For what, exactly? Opening a few measly APIs to allow the player to actually access the engine that's really doing the heavy lifting? The udk royalty makes sense, it's getting you access to a world class set of dev tools and a fantastic engine. What the fuck is adobe's 9% actually for? The privilege of running your code in a mediocre vm that doesn't even have proper gamepad apis? Fuck.

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#15
As far as i know (with my limited knowledge, of course) HTML5 is not going to be able to compete with flash in game development anytime soon. Although BrowserQuest was really fascinating. For guys like me, who are beginners, do you think it is a good time to invest in learning flash/flex/actionscript for mobile game development or is there something better?

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#16
post #4

9% of gross revenues to be able to use hardware accelerated 3D and fast memory access? The fast memory access has been available since Flash 10 days and usable with HaXe. I'm stunned by how short sighted this strategy is from Adobe.

The latest Flash uses signing to permit access to these fast memory opcodes, see http://asvguy.com/2012/03/why-will-premium-flash-player-feat...

Are you sure this is the case? From the Adobe article it seems that after a certain date they will disable hardware rendering for flash games that use both domainMemory and stage3D.

In that case it appears to be that you would only need to sign the swf in case you use/need both of these features. If you do use them both without the signed license it will display a watermark on the debug player and disable hardware (switch to software) rendering on the normal player (an only after a certain date).

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#17
post #10

Earlier quoted context omitted.

I too hate the hundreds of well known bugs that I constantly run into. I hate it! Oh wait, no that just trolling BS. <3 Flash <3. And I can't blame Adobe: Everybody is making billions on gaming, Apple takes away 30% of all of it. That's crazy! Adobe now has the most awesome tools, probably invested a lot. I can't blame them for wanting a piece of the action. And the best part: If you don't use BOTH Alchemy and Stage3…

>I too hate the hundreds of well known bugs that I constantly run into. I hate it! Oh wait, no that just trolling BS. Flash is famous for bugs, security holes, instability. You must be living under a rock if you are unaware of these issues. Oh, and next time you call the parent a liar, you might want to make sure his job is not a Flash game developer, as Michael Reitzenstein clearly has more than a few hours of Flash…

Yeah, I've made my living pretty much exclusively on Flash since 2008. Life got significantly easier once I moved away from Adobe's tools to Haxe, and started using as little of their APIs as possible.

I regret my ranty tone of my original post, but I stand by my criticisms of the platform. Flash had solidly won the chicken and egg race for web plugins 10 years ago. Success since then has not been based on technical merit, they've just been coasting.

Only when WebGL was already implemented in a sizeable proportion of browsers did they even bother to put 3D in the platform! Name me another instance where a company has been out innovated by a standards board and maybe I'll retract my point.

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#18

Adobe is slaughtering the goose because it knows the golden eggs will be worthless in a few short years. I'm only surprised that they are doing it so blatantly. And good riddance. The Flash runtime is probably the worst target I've ever developed against, made worse by the smug and arrogant blogging of the core developers (which pops up in the search results when googling bugs they caused, which in that context is in…

I feel you on the hate for Flash, but HTML5 is only marginally less stupid. Javascript as the bottom layer of a platform? Give me a break. And a bloated pile of standards is worse than a simple proprietary tool (which unfortunately, Flash is not).

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#19
post #10

Earlier quoted context omitted.

I too hate the hundreds of well known bugs that I constantly run into. I hate it! Oh wait, no that just trolling BS. <3 Flash <3. And I can't blame Adobe: Everybody is making billions on gaming, Apple takes away 30% of all of it. That's crazy! Adobe now has the most awesome tools, probably invested a lot. I can't blame them for wanting a piece of the action. And the best part: If you don't use BOTH Alchemy and Stage3…

>I too hate the hundreds of well known bugs that I constantly run into. I hate it! Oh wait, no that just trolling BS. Flash is famous for bugs, security holes, instability. You must be living under a rock if you are unaware of these issues. Oh, and next time you call the parent a liar, you might want to make sure his job is not a Flash game developer, as Michael Reitzenstein clearly has more than a few hours of Flash…

Sorry to break up your little circle-jerk here, but if you really need to bring security holes into the discussion you have lost already. You understand the the type of security holes that are found in the Flash player to not concern the average gamedev, right?

And all the AS3 core functionality runs pretty solid, please show me these mayor bugs you talk about. I've also been a game dev for many years and started out at Flash before finding my place with one of the bigger studios. I still use Flash regularly to bounce ideas around and I still love it. If you really run into that many issues with Flash these are probably performance related and you should probably move on to a higher level language because you have outgrown the AS3 api.

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#20

Earlier quoted context omitted.

>I too hate the hundreds of well known bugs that I constantly run into. I hate it! Oh wait, no that just trolling BS. Flash is famous for bugs, security holes, instability. You must be living under a rock if you are unaware of these issues. Oh, and next time you call the parent a liar, you might want to make sure his job is not a Flash game developer, as Michael Reitzenstein clearly has more than a few hours of Flash…

Yeah, I've made my living pretty much exclusively on Flash since 2008. Life got significantly easier once I moved away from Adobe's tools to Haxe, and started using as little of their APIs as possible. I regret my ranty tone of my original post, but I stand by my criticisms of the platform. Flash had solidly won the chicken and egg race for web plugins 10 years ago. Success since then has not been based on technical…

I completely agree they have been lazy, and gpu accelerated 3d should have been there ages ago. In the meantime Unity has popped up as a great alternative for indie devs who want to make 3d games.
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