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Adobe Introduces Premium Features for Gaming with Flash Player 11.2

blogs.adobe.com

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Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#3

9% of gross revenues to be able to use hardware accelerated 3D and fast memory access? The fast memory access has been available since Flash 10 days and usable with HaXe. I'm stunned by how short sighted this strategy is from Adobe.

I see this new note on the Adobe Alchemy labs page: "Domain memory (used by Alchemy) and Stage3D hardware acceleration – when used in combination – will be part of a premium tier of capabilities for gaming in Flash Player, enabling a new generation of immersive online games."

So it's "when used in combination" (with Stage3D from my read of it). Here's the page: http://labs.adobe.com/technologies/alchemy/

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#4

9% of gross revenues to be able to use hardware accelerated 3D and fast memory access? The fast memory access has been available since Flash 10 days and usable with HaXe. I'm stunned by how short sighted this strategy is from Adobe.

The latest Flash uses signing to permit access to these fast memory opcodes, see http://asvguy.com/2012/03/why-will-premium-flash-player-feat...

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#5

9% of gross revenues to be able to use hardware accelerated 3D and fast memory access? The fast memory access has been available since Flash 10 days and usable with HaXe. I'm stunned by how short sighted this strategy is from Adobe.

We're going to be annihilated compared to HTML5 but we're going to use our IP to squeeze every last cent of you on the way out? ;)

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#6
Adobe is slaughtering the goose because it knows the golden eggs will be worthless in a few short years. I'm only surprised that they are doing it so blatantly.

And good riddance. The Flash runtime is probably the worst target I've ever developed against, made worse by the smug and arrogant blogging of the core developers (which pops up in the search results when googling bugs they caused, which in that context is infuriating).

Haxe runs loops round their AS3 compiler, in speed, stability, bug count, and code optimization, and there's pretty much no feature of the Flash runtime that doesn't contain well known and crippling bugs reported years prior.

It's the quality of one of those crappy little proprietary tools you get from vendors, except it's the biggest platform in the world.

The day HTML5 overtakes Flash, I'm going to pop a cork.

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#7

Adobe is slaughtering the goose because it knows the golden eggs will be worthless in a few short years. I'm only surprised that they are doing it so blatantly. And good riddance. The Flash runtime is probably the worst target I've ever developed against, made worse by the smug and arrogant blogging of the core developers (which pops up in the search results when googling bugs they caused, which in that context is in…

You think html5 is going to compete with flash/unity on 3d gaming??? Haha, you're cute!

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#9

Canvas 2D obviously can't compete with this, but what about WebGL? Does WebGL beat Flash in graphics quality/unit of performance? I'm not sure it can. I believe NaCl can do it, though.

There have been a few performance tests and they indicate that it is very even. WebGL still has no chance in my opinion because there are no good development tools (compare that to unity3D), also WebGL apparently has the biggest security issues of all plugins at the moment because it allows web apps full access to graphics memory and graphics drivers.

Re: Adobe Introduces Premium Features for Gaming with Flash Player 11.2

#10

Adobe is slaughtering the goose because it knows the golden eggs will be worthless in a few short years. I'm only surprised that they are doing it so blatantly. And good riddance. The Flash runtime is probably the worst target I've ever developed against, made worse by the smug and arrogant blogging of the core developers (which pops up in the search results when googling bugs they caused, which in that context is in…

I too hate the hundreds of well known bugs that I constantly run into. I hate it! Oh wait, no that just trolling BS.

<3 Flash <3. And I can't blame Adobe: Everybody is making billions on gaming, Apple takes away 30% of all of it. That's crazy! Adobe now has the most awesome tools, probably invested a lot. I can't blame them for wanting a piece of the action. And the best part: If you don't use BOTH Alchemy and Stage3D you don't have to pay a dime. <3

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