"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
I don't know how much people know or have heard about ironSource. It's kind of an open secret in Israel on how they built a company to profit by building what is essentially malware (installers disguised as OEM while they're really adding extra trackers to your computer). They always paid 25% more than most of the other tech companies, but still had issues recruiting because it takes a special kind of person to be wi…
Unity's oldest community announces dissolution
181–190 of 465 posts
Re: Unity's oldest community announces dissolution
#182"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
Reminds me of something I once heard a VP say at a very old, established company. Something along the lines of, "Our brand is trust. It took 90 years to build it, but it would take just one day to destroy it." The point he was making was that this old, established company's biggest asset was its brand, and its brand identity was just "trust" (they made professional products, and others could undercut them, but pros w…
It wasn't too long ago that the leadership of companies was often fairly stable. Now you see people rotating through every couple of years, rarely having to face the fallout of their bad decisions.
Re: Unity's oldest community announces dissolution
#183Earlier quoted context omitted.
That would be an issue with e.g. GPL-licensed game engine but not an Open Source licensed one (e.g. MIT). Obligatory relevant Godot-related links: * https://docs.godotengine.org/en/4.1/tutorials/platform/conso... * https://godotengine.org/article/godot-consoles-all-you-need-... * https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-... Couple of Godot-based games available on console: * https://en.wikipedia.or…
Providing these links without context, after claiming that MIT licensed engines won’t have any issues, sort of implies that open source engines can be used fine to target consoles. The fact developers have been able to ship Godot games on console doesn’t help much unless those developers are willing to share whatever proprietary engine-to-console-SDK-interface code they wrote. Unity and Unreal, in contrast, will happ…
Re: Unity's oldest community announces dissolution
#184Earlier quoted context omitted.
I was going to observe that another totally-understandable reaction to getting fucked in a business transaction (or getting cholera from untreated water) is to begin researching everyone you do business with (or testing/treating all the water you drink). I may be stretching the limits of the analogy here, but either way that "verify, then trust" approach is more work than "adaptive blissful ignorance", and a lot of p…
I think the correct analogue here are the people saying "open source or GTFO".
There's limited benefit to having the source code when the community has been splintered, and the future direction is contrary to your needs. Sure, you can make your own fixes, etc, but you no longer enjoy the leverage community development.
Re: Unity's oldest community announces dissolution
#185Earlier quoted context omitted.
As an example here, my father and grandfather used to swear by Craftsman tools. No matter the context, if there was a Craftsman version, they'd go for it because they implicitly trusted the quality. Then the Craftsman brand downshifted its production quality to compete in price and their reliability fell through the floor. Now my family will skip over Craftsman entirely even if it's competitive in price, since the br…
Lowe's supposedly honors the Craftsman lifetime warranty. I haven't tried it, last time I needed to use the warranty was 30 years ago when in the middle of some car repair job I was doing I took the busted wrench into Sears, still dressed in my grimy clothes I was wearing and covered in grease, I handed them the broken wrench and they simply handed me a new one. No questions asked, no paperwork. They handed me a new…
Sad to see them as an empty house brand now. Just like GE appliances, all that’s left is a sticker.
Re: Unity's oldest community announces dissolution
#186"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
This is why it is good to build on the top of open source solutions
Re: Unity's oldest community announces dissolution
#187> Over the past few years, Unity has unfortunately shifted its focus away from the games industry and away from supporting developer communities. Following the IPO, the company has seemingly put profit over all else, with several acquisitions and layoffs of core personnel. Many key systems that developers need are still left in a confusing and often incomplete state, with the messaging that advertising and revenue ma…
A common strategy taught in MBA school in the US, is to “hire a bunch of assholes to push non-dedicated people out of the org; then fire the assholes and hire actually good people.” This was nearly 15 years ago since I learned about it in class, I don’t remember if there is a name for it. I just remember thinking “this can’t be real.” I wonder if people are idiotically applying the same thing to the marketplace.
Re: Unity's oldest community announces dissolution
#188Earlier quoted context omitted.
To play devil's advocate... Unity isn't close to profitable, and never has been. At some point money has to be made or the lights get turned off.
> Unity isn't close to profitable, and never has been This isn't really true though, their core business is and was profitable if you exclude all the of acquisitions junk, stock shenanigans, and loans to pay for it they have been doing. It just didn't have the margins expected of a public company and so they did all that other junk to pump those numbers.
Re: Unity's oldest community announces dissolution
#189Earlier quoted context omitted.
i remember back when Avid decided they were no longer going to offer a Mac version of their NLEs because Apple's new machines were only going to have 3 expansion slots. while admittedly, there were probably a much smaller number of affected users than the Unity decision, it did cause a huge amount of turmoil. urban legend has people dumping their Avid stations on the doorstep of the Avid offices. Avid survived. Unity…
Avid is still around, but it's not looking very healthy. They've fired whole dev teams - one of whom was largely hired by a competitor, who have now developed a competing project that is eating Avid alive in that (fiarly niche) space.
Re: Unity's oldest community announces dissolution
#190Earlier quoted context omitted.
Reminds me of something I once heard a VP say at a very old, established company. Something along the lines of, "Our brand is trust. It took 90 years to build it, but it would take just one day to destroy it." The point he was making was that this old, established company's biggest asset was its brand, and its brand identity was just "trust" (they made professional products, and others could undercut them, but pros w…
Sadly, I just assume that no company can be trusted these days. It wasn't too long ago that the leadership of companies was often fairly stable. Now you see people rotating through every couple of years, rarely having to face the fallout of their bad decisions.
While much of the rest of the industry is moving to subscriptions or jacking prices, Cockos has kept their prices extremely low and push new releases consistently.