Earlier quoted context omitted.
That would be a hilarious way to lose every customer over night.
Why would customers leave you if your product was AGPL?
Unity's oldest community announces dissolution
141–150 of 465 posts
Re: Unity's oldest community announces dissolution
#142I grant the premise that Unity sucks and has made changes that make it much harder to be an indie developer using its runtime. That said, I don't understand the decision to shut the group and encourage members to move to a more general game dev group instead. If the reason is "everyone stopped using Unity, we don't have any members" then I understand, but the press release didn't say that. In fact it implied there mi…
I think one of the reason of the group existing is because members trusted Unity. Now this trust is throwed out in trash. They can't force Unity to be good to users and they don't want to support Untity anymore. Thats all.
The wording sounds like a few key members felt a certain way and decided to take the ball home with them instead of stepping down and leaving whoever didn't feel as strongly hurt to continue in their stead.
_
It happens often with groups past a certain size: Some people argue that having contributed to the growth up to that size justifies being able to take unilateral actions like this
But in my opinion, once you get past a certain size, it's larger than you. Even if you've poured blood sweat and tears in, it's obviously taken contributions from many small players, who may have been willing to step up as big players.
It's hard to believe that out of 2,000 people there's no group of people who couldn't have continued to get value out of the existence of the group post-Unity's actions.
Re: Unity's oldest community announces dissolution
#143I wish I had a large enough Twitter following to make a public claim about this before Unity "went back" on the first version of the recently-announced pricing changes, but I was nearly certain this was an intentional move to make the "Update on our update" second version more palatable. There's probably a wiki link somewhere to the Proper Noun PR phenomenon in business school for this strategy, but the "terrible pla…
Re: Unity's oldest community announces dissolution
#144Re: Unity's oldest community announces dissolution
#145Earlier quoted context omitted.
Not banned, just that every build platform has to be supported and not every open source project prioritizes each platform. Godot, for example, doesn't support console builds, only working with a third party to facilitate porting to those platforms (that may change in the future now that they're getting a lot more support from the community after all this).
> Godot, for example, doesn't support console builds, only working with a third party to facilitate porting to those platforms For the full nuanced details I've listed the relevant links here: * https://news.ycombinator.com/item?id=37649430
Re: Unity's oldest community announces dissolution
#146"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
Re: Unity's oldest community announces dissolution
#147I think enshitification will be the word of the year this year
so even databrokers saw that word and were like "nah"
Re: Unity's oldest community announces dissolution
#148"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
> Have never seen a company so quickly and completely just throw away all of their public good will. Over the past year Docker and D&D/Wizards of the Coast come to mind...
Re: Unity's oldest community announces dissolution
#149Earlier quoted context omitted.
Are open source tools banned on playstation and switch?
There is no one open source, but various open source licenses. Nintendo Switch and Playstation and titles from Sony and Nintendo incorporate BSD-licensed open source code, so it is obvious that “open source is banned” is not true. It’s only GPL and other viral licenses that lawyers argue is too risky, because it might require disclosing proprietary source when linked. Same goes for Apple App Store as well https://new…
Re: Unity's oldest community announces dissolution
#150Unity really showing the world how to tank a business by letting a few MBA’s at the top make a decision for profit.
I'm not sure the profit part will work out for them in the long run.