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Unity's oldest community announces dissolution

farewell.bostonunitygroup.com

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Re: Unity's oldest community announces dissolution

#61
post #49

Earlier quoted context omitted.

"Good will" is an asset just like any other to be spent when the time is right. Sometimes a company will make the wrong bet and accidentally go out of business. Far more often there is a ton of backlash, their reputation goes in the tank, then they spend the next couple years building good will back up until the majority of people forget all about the past transgressions. Meanwhile the unpopular decision makes stacks…

But isn’t that as it should be? Just like you never step in the same river twice, you never do business with the same company twice. Staff and executives change over time, and companies shift for better or worse. Should we hold grudges against brands for things totally different people did 10? 20? 50? years ago? That seems weird to me. Unity specifically deserves loss of trust and all the pain they get. But in 5 year…

If you drink from a river and get cholera, would you drink from that river again in the future?

It might be fine! Maybe on that particular day, somebody with cholera had just taken a shit upstream, and the bacteria are totally gone now. But it's still a useful prior, and that's the case here with whom you choose to conduct business.

I think it's a question of burden of proof. You'd ordinarily not worry too much about cholera, but after an incident you'd want the water thoroughly and repeatedly tested. You probably would not say "eh, it's been 5 or 10 years, it's most likely fine."

Similarly you'd want some concrete evidence that a company has actually changed, in a degree sufficient to offset your negative prior, before you'd consider engaging in any further business with them.

But actually doing that research is a pain in the ass, so I think it's a reasonable strategy to simply prefer companies that haven't screwed you over wherever good options exist.

Re: Unity's oldest community announces dissolution

#62
post #5

"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…

I don't know how much people know or have heard about ironSource. It's kind of an open secret in Israel on how they built a company to profit by building what is essentially malware (installers disguised as OEM while they're really adding extra trackers to your computer). They always paid 25% more than most of the other tech companies, but still had issues recruiting because it takes a special kind of person to be willing to do these kinds of things

I didn't really understand the merger when it happened, but I have no doubt all these new policies are a result of the ironSource people integrating into Unity

Re: Unity's oldest community announces dissolution

#63
post #7
post #5

"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…

This is why it is good to build on the top of open source solutions

Open source solutions are not a magical solution to every problem. Open source solutions are often, if not more so, subject to the whims of just a few people.

Re: Unity's oldest community announces dissolution

#64
post #50

Earlier quoted context omitted.

Great advice… Unless you’re a game studio who wants to ship on PlayStation and Switch some day. If you want to build on an engine that lets you target proprietary platforms your options are, in practice, limited.

Are open source tools banned on playstation and switch?

Not banned, just that every build platform has to be supported and not every open source project prioritizes each platform.

Godot, for example, doesn't support console builds, only working with a third party to facilitate porting to those platforms (that may change in the future now that they're getting a lot more support from the community after all this).

Re: Unity's oldest community announces dissolution

#65
post #47

Earlier quoted context omitted.

Where can we read more about this? I'm at least curious to know who that competitor is.

https://en.wikipedia.org/wiki/Dorico

man, i was hoping this was going to be a serious discussion on NLEs. instead, we get some niche product of a niche field. i'm not really sure this counts. that's like the team that works for lighting within Unity left to build a new tool that exports settings to JSON.

Re: Unity's oldest community announces dissolution

#66
post #49

Earlier quoted context omitted.

"Good will" is an asset just like any other to be spent when the time is right. Sometimes a company will make the wrong bet and accidentally go out of business. Far more often there is a ton of backlash, their reputation goes in the tank, then they spend the next couple years building good will back up until the majority of people forget all about the past transgressions. Meanwhile the unpopular decision makes stacks…

But isn’t that as it should be? Just like you never step in the same river twice, you never do business with the same company twice. Staff and executives change over time, and companies shift for better or worse. Should we hold grudges against brands for things totally different people did 10? 20? 50? years ago? That seems weird to me. Unity specifically deserves loss of trust and all the pain they get. But in 5 year…

> Should we hold grudges against brands for things totally different people did 10? 20? 50? years ago? That seems weird to me.

It only seems weird because it's irrational, but the irrationality of vengeance is what has made humans the dominant species on the planet.

If your child is killed by a lion it makes sense to avoid lions. It makes no rational sense to seek out lions to kill, but guess what a human will do. And see what the result is.

Re: Unity's oldest community announces dissolution

#67
post #50

Earlier quoted context omitted.

Great advice… Unless you’re a game studio who wants to ship on PlayStation and Switch some day. If you want to build on an engine that lets you target proprietary platforms your options are, in practice, limited.

Are open source tools banned on playstation and switch?

[deleted]

Re: Unity's oldest community announces dissolution

#68
post #25

Earlier quoted context omitted.

I have mixed feelings about the word "enshitification". Like a politician shutting down thought and debate by simply labeling something "socialism", half the people using the word don't really know what it means, or at least, they don't know the original meaning. The word comes to be fake form of intellectual sophistication. A politician says the word and people think "oh, he knows the fancy word, he must be right",…

All it is is a fun sounding word for "rent-seeking"

Sounds lazy and crass to me. Instead of a word meant to accurately convey a concept it's meant to broadly convey a concept and ones feelings on it in the same breath; much like the term "woke". I'd rather use something around a historical event that can also be used to help understand a concept through allegory, like "Dutch disease", or "cargo cult". Those are fun.

Re: Unity's oldest community announces dissolution

#69

Earlier quoted context omitted.

Hard to run an open source enterprise company when Amazon's playbook is to take your shit for free and host it themselves.

Wouldn't using an AGPL license be better for this than just GPL?

That would be a hilarious way to lose every customer over night.

Re: Unity's oldest community announces dissolution

#70
post #38

Earlier quoted context omitted.

I have mixed feelings about the word "enshitification". Like a politician shutting down thought and debate by simply labeling something "socialism", half the people using the word don't really know what it means, or at least, they don't know the original meaning. The word comes to be fake form of intellectual sophistication. A politician says the word and people think "oh, he knows the fancy word, he must be right",…

"Enshittification" is not a hard word. It's describes itself: "En-" to make, "shit" bad, "-ification" the process of; in sum the process of making something bad. I think everyone understands that the products and services they use daily are getting worse and now they have a word to describe that experience. I think that by basing itself on the mild swear "shit" it actually distances itself from academic jargon or oth…

I think it is a more specific thing that just “things get bad.” Lots of tech services start by giving things away, or providing services for cheap/free unsustainably, and then start making unpopular moves when the free money dries up and they have to become profitable.

It is sort of like a subset of anticompetitive behavior (dumping) but done by a small player using investor funds instead of a large company throwing weight around. Or in a field where the “cost” is something nebulous like ads, so it is harder to actually spot.

A weakness of the name is that it invites the broader definition, I think.

https://en.m.wiktionary.org/wiki/enshittification

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