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Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

browserquest.mozilla.org

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Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#91

Did anyone figure out how to get to the mario pipe, and what the ??? quest is?

First ??? quest: Get an orange potion (to get the Firefox costume) Second ??? quest: Enter a portal. I found one to the east-southeast to the starting point. Still trying to figure out the last one.

I did both but didn't get any additional achievement, what am I doing wrong?

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#92

19/20 ... what is the unknown ????? 20th one...anyone able to find?

1. Go into forest 2. There is a maze cave in the top right corner of forest. 3. Get stuck in the maze ;) 4. To find final award just go through a cave door then go back into the door you came out of. 5. Yes, caves are magic

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#94
post #76
post #70

Earlier quoted context omitted.

What would be the point of that? The only fun in the game (besides the fact that it works at all) is finding the new gear and getting the achievements. If you just edit your character, then you may as well not even play.

TBH I just did it because I could.

How'd you do it? I'm trying to do:

localStorage.data = localStorage.data.replace('sword1', goldensword')

But it just reverts after I type that into the console. Could someone explain how it works?

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#95
post #76

Earlier quoted context omitted.

TBH I just did it because I could.

How'd you do it? I'm trying to do: localStorage.data = localStorage.data.replace('sword1', goldensword') But it just reverts after I type that into the console. Could someone explain how it works?

I ran this line

  localStorage.data = JSON.stringify((function (data) { data.player.weapon = 'goldensword'; return data })(JSON.parse(localStorage.data)))
and then reloaded the page, and I had the golden sword.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#96
post #76

Earlier quoted context omitted.

TBH I just did it because I could.

How'd you do it? I'm trying to do: localStorage.data = localStorage.data.replace('sword1', goldensword') But it just reverts after I type that into the console. Could someone explain how it works?

I actually did this in Chrome by just opening up the developer console, clicking on the Resources tab, and modifying the value directly. You'll see Local Storage under Databases in that tree on the left.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#97
post #95

Earlier quoted context omitted.

How'd you do it? I'm trying to do: localStorage.data = localStorage.data.replace('sword1', goldensword') But it just reverts after I type that into the console. Could someone explain how it works?

I ran this line localStorage.data = JSON.stringify((function (data) { data.player.weapon = 'goldensword'; return data })(JSON.parse(localStorage.data))) and then reloaded the page, and I had the golden sword.

Ah, I see. I didn't reload the page. I wonder if there is any way to do this without reloading the page...

It be fun to show off if someone figured it out.

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#98

19/20 ... what is the unknown ????? 20th one...anyone able to find?

1. Go into forest 2. There is a maze cave in the top right corner of forest. 3. Get stuck in the maze ;) 4. To find final award just go through a cave door then go back into the door you came out of. 5. Yes, caves are magic

thanks !! it worked..

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#99

19/20 ... what is the unknown ????? 20th one...anyone able to find?

1. Go into forest 2. There is a maze cave in the top right corner of forest. 3. Get stuck in the maze ;) 4. To find final award just go through a cave door then go back into the door you came out of. 5. Yes, caves are magic

[deleted]

Re: Mozilla's BrowserQuest - Massively Multiplayer HTML5 Experiment

#100
post #95

Earlier quoted context omitted.

I ran this line localStorage.data = JSON.stringify((function (data) { data.player.weapon = 'goldensword'; return data })(JSON.parse(localStorage.data))) and then reloaded the page, and I had the golden sword.

Ah, I see. I didn't reload the page. I wonder if there is any way to do this without reloading the page... It be fun to show off if someone figured it out.

The client server protocol only lets you specify arbitrary equipment when you connect. To change equipment during the game, you have to Types.Messages.LOOT a dropped item.
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